Daily Archives: May 15, 2015

BGP Week 7: Beta

Crunch, crunch, crunch. This week was beta week, and we had been working late to get as much done as possible, some days as late as 2 am. We have accomplished more this week than during any previous week. Personally I animated the ghoul character and painted more textures than I can count. However, there is still much that has to be done. There environment is near completion, but the character texture might require a repaint, spells need more impact […]

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Program: Graphics

BGP Week 7: Beta

Crunch, crunch, crunch. This week was beta week, and we had been working late to get as much done as possible, some days as late as 2 am. We have accomplished more this week than during any previous week. Personally I animated the ghoul character and painted more textures than I can count. However, there is still much that has to be done. There environment is near completion, but the character texture might require a repaint, spells need more impact […]

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Program: Graphics

4 weeks of production!

Hello again! I have been quite for about 4 weeks now. This is because Ii have been too busy with the project. I have decided to merge 4 weeks of blog posts into one long one. I have split the post in to 3 parts. Each part is a key thing I have been working on.
Starting from the start again
We were having a lot of trouble making the back part of our pods (pods will be called Beast in […]

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Program: Graphics

4 weeks of production!

Hello again! I have been quite for about 4 weeks now. This is because Ii have been too busy with the project. I have decided to merge 4 weeks of blog posts into one long one. I have split the post in to 3 parts. Each part is a key thing I have been working on.
Starting from the start again
We were having a lot of trouble making the back part of our pods (pods will be called Beast in […]

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Program: Graphics

Big Game: Week 6

Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need […]

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Program: Graphics

Big Game: Week 6

Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need […]

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Program: Graphics

Tamarrion Pre-Trailer

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Program: Graphics

Tamarrion Pre-Trailer

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Program: Graphics

Scrap Pirates – Week 7

Due to health problems I’ve had to stay at home this week and done whatever I’ve could from there. Most of that work has consisted around iterating and saving up new background tiles, finishing the box blocker tile set with thicker outlines and more interesting energy core, and put together various background decals on a sprite sheet.
 
An updated background tile without lamps as they will be put on separately instead. It took a while to do as I […]

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Program: Graphics

Scrap Pirates – Week 7

Due to health problems I’ve had to stay at home this week and done whatever I’ve could from there. Most of that work has consisted around iterating and saving up new background tiles, finishing the box blocker tile set with thicker outlines and more interesting energy core, and put together various background decals on a sprite sheet.
 
An updated background tile without lamps as they will be put on separately instead. It took a while to do as I […]

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Program: Graphics