Project Nordic Prime – introduction and first Targeting System iteration
|
I’m beginning a new side-project codenamed Project Nordic Prime. The idea is essentially to borrow major mechanics and game systems from the Metroid Prime series and put into a fresh title. I do not expect this project to take off but rather want it as a personal learning experience. It will be used to familiarize myself with Unreal Engine 4 on an more advanced level which will be useful for future endeavours. Instead of the more traditional sci-fi theme, Project Nordic Prime as the title might suggest is set in a more nordic and viking-styled environment mixed with sci-fi elements. I’m still working on a proper game design document with a story outline and definite mechanics but suffice to say that it is sort of a mix between two of my favorite games; Metroid Prime and Rune. For this first introductory post I have already created a basic targeting system similar to that of Metroid Prime. There are some problem that has to be considered given that Project Nordic Prime is primarily aimed at the PC market, and thus have to more naturally utilize the mouse and keyboard. Lots of functionality regarding this targeting system also has to be made but for now I have at least a sturdy base.
Stay tuned for more posts to come regarding this project! Hopefully I will stick with it for a while. By the end of it all I want to release a short but complete demo, ETA unknown. |