Week 5

Unfortunately, I don’t have a lot to show for week fives late post. I spent the better half of the week at home after having been food poisoned.

I continued modelling some environment but instead of putting up a picture of that this week as well, I’m going to put up a screenshot of the work I did today (Monday).

 

Track Blogg

 

This would  be the start of how the level is being built. The blue, yellow, green, red and teal lines that run through the tracks are splines. When those are put out, I use the ”track” mesh and path deform it onto the splines. Matching these up, adding the right amount of track chunks and re-scaling them to fit the track and to match the previous segment is a bit fidgety and therefore, time consuming. While building this version of the track though, some issues occurred in specific areas of the track. The yellow spline is supposed to be twisted 360 degrees, when doing this on too short of a distance though, certain areas of the chunks clip through itself. In order to create a twist that doesn’t have those issues, the track needs to be as long as the entire blue segment (the second longest segment of the track), which is far too long. The red spline ”drop” is steep in a way that makes the track chunks connections too sharp.

As a result, this track is, unfortunately, going to be scrapped/rebuilt and the track chunks are being rebuilt to be easier to manipulate and to fit the track better (hopefully with a lower tri-count as well).

And that is going to be it for week fives post. Hopefully I won’t get sick anymore before GGC.