Monthly Archives: April 2015

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

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Program: Programming

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

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Program: Programming

Week 3

We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

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Program: Graphics

Week 3

We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

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Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

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Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

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Program: Graphics

Targeting, now actually working.

No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]

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Program: Programming

Targeting, now actually working.

No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]

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Program: Programming

Big Game Project: Week One

Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]

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Program: Graphics

Big Game Project: Week One

Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]

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Program: Graphics

Starting the Big Game Project

Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]

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Program: Programming

Starting the Big Game Project

Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]

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Program: Programming

First Week of Project Steel

Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP).  My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

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Program: Graphics

First Week of Project Steel

Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP).  My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

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Program: Graphics

Two sides of design?

Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is  a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

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Program: Graphics

Two sides of design?

Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is  a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

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Program: Graphics

BGP 2015 – First Week, Learning the Unreal 4 Engine

Hello!
 
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]

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Program: Programming

BGP 2015 – First Week, Learning the Unreal 4 Engine

Hello!
 
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]

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Program: Programming

First week of production: Exploring Wind.

Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

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Program: Graphics

First week of production: Exploring Wind.

Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

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Program: Graphics

BGP Art – First Official Week of Exploring Wind

And so it begins! Time to dust off the ol’ blog and start typin’! 
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet. 
Our game will take place in an environment similar to the Zhangjiajie National Park […]

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Program: Graphics

BGP Art – First Official Week of Exploring Wind

And so it begins! Time to dust off the ol’ blog and start typin’! 
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet. 
Our game will take place in an environment similar to the Zhangjiajie National Park […]

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Program: Graphics

Big Game Project, Week 1

This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]

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Program: Programming

Big Game Project, Week 1

This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]

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Program: Programming