Monthly Archives: April 2015

Week 1 of Big Game Project – Introduction

I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

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Program: Graphics

Week 1 of Big Game Project – Introduction

I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

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Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

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Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

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Program: Graphics

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

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Program: Programming

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

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Program: Programming

Big Game Project – Gravity Grind – Sound and Music

Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
 Here is a link to the wiki and the concept document.

Quick mockup

 
In […]

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Program: Graphics

Big Game Project – Gravity Grind – Sound and Music

Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
 Here is a link to the wiki and the concept document.

Quick mockup

 
In […]

/ Comments Off on Big Game Project – Gravity Grind – Sound and Music
Program: Graphics

Big Game Project, Week 1-2

Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of  the game.
At the start […]

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Program: Graphics

Big Game Project, Week 1-2

Hello again, it is once again time to fill this blog with some content.
A couple of weeks ago I started a course in which we students are tasked with creating a game during this time. The game is supposed to have market viability, even though we aren’t expected to have a complete game at the end of the course. Instead we are a creating vertical slices or demos of our games which showcase the essentials of  the game.
At the start […]

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Program: Graphics

End of Week 3

Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

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Program: Graphics

End of Week 3

Now the 3rd week of the project has come to an end, it has gone by really fast and it feels like it should be Wednesday and not Friday. So where are we in the planning? The coders are still doing really well and it looks like we will be able to make our ALPHA-deadline next Friday. On the art side all items needed for the environments have at least base meshes although some still need polishing on the high-polys. […]

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Program: Graphics

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

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Program: Programming

Start of Spirit Boom!

So this was the start week of me being a producer and I do have to say it’s been one of my hardest working week ever.
First thing first a bit of a back story of the project:
The first week we had to create a concept document that was suppose to be either passed or not. Well that was the information we worked under. The condition changed, to us being red lit. Now that was interesting.
What happens then, yes then we […]

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Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming

BGP Week 2-3: Early level generation with splines

Big Game Project has started! For those who don’t now, Big Game Project (BGP) is the examinatory course of the program. It can be summarized as “create any game you want, with any team you can get your hands on, and with any production methods you want”. It is meant for us to show understanding of what we have been taught during these two years, and apply it.
I got hijacked into a team consisting of William Nordin,

April 17, 2015 / Comments Off on BGP Week 2-3: Early level generation with splines
Program: Programming

Big Game Project – Post 1

The second year project that is set to be displayed at the Gotland Game Conference (GGC) has started production, and with that progress blogs every week until the big day, this being the first.
The project is done in teams and my team, called Team GG (The GG stands for Gravity Grind which was the name of the concept) consists of:
Jonas Lundgren as the Producer and Lead Programmer (https://enfisk1994.wordpress.com/)
Laban Melander as the Lead Designer (https://labanmelander.wordpress.com/)
Valdemar Ribbing as the Lead […]

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Program: Programming

Big Game Project – Post 1

The second year project that is set to be displayed at the Gotland Game Conference (GGC) has started production, and with that progress blogs every week until the big day, this being the first.
The project is done in teams and my team, called Team GG (The GG stands for Gravity Grind which was the name of the concept) consists of:
Jonas Lundgren as the Producer and Lead Programmer (https://enfisk1994.wordpress.com/)
Laban Melander as the Lead Designer (https://labanmelander.wordpress.com/)
Valdemar Ribbing as the Lead […]

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Program: Programming

Big Game Project, Spirit Boom

This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.
after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just […]

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Program: Graphics

Big Game Project, Spirit Boom

This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.
after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just […]

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Program: Graphics

Big Game Project, Week 2 – GUI

Hi, New week == new blog post.
At the beginning of this week I migrated all the gui stuff I did previous week into the real project. I had to do some tweaks here and there to make it all come together.
I added functionality in most the gui objects so they hold an image behind all buttons and stuff. So when our talented graphical artists have time to make textures and nice art to the gui I can just slap […]

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Program: Programming

Big Game Project, Week 2 – GUI

Hi, New week == new blog post.
At the beginning of this week I migrated all the gui stuff I did previous week into the real project. I had to do some tweaks here and there to make it all come together.
I added functionality in most the gui objects so they hold an image behind all buttons and stuff. So when our talented graphical artists have time to make textures and nice art to the gui I can just slap […]

/ Comments Off on Big Game Project, Week 2 – GUI
Program: Programming

Week three, Big Game Project

Animations in Unreal Engine (3D)
Note: This article assumes basic knowledge about the unreal engine 4 framework, including Blueprints.
Unreal uses state machines to power their animation system in their latest engine, as of 2015. They use a visual editor to set up the state machine, at the creators disposal are two different node types. There is the State node and the Conduit node.

Conceptually, it is best to think of a state as just an organized portion of an AnimGraph that we know the […]

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Program: Programming

Week three, Big Game Project

Animations in Unreal Engine (3D)
Note: This article assumes basic knowledge about the unreal engine 4 framework, including Blueprints.
Unreal uses state machines to power their animation system in their latest engine, as of 2015. They use a visual editor to set up the state machine, at the creators disposal are two different node types. There is the State node and the Conduit node.

Conceptually, it is best to think of a state as just an organized portion of an AnimGraph that we know the […]

/ Comments Off on Week three, Big Game Project
Program: Programming