BGP 2015 – thrid week, minor crisis & Pre-Alpha

panic-buttonZ3

Hello.

This week the only other programmer in our group had to drop out due to personal reasons. This left us in a minor crisis since I am the only programmer in the group now, though one of the other team members know some basic C# scripting in Unity3D which will hopefully help me somewhat. The focus this week was to get a pre-alpha build ready for play testing.

I’ve abandoned using ‘actual’ hovering on the vehicles for now in favor of a collider placed under the actual game object to make it appear to be hovering. After some iteration it turns out a cylindrical collider with locked rotations seem to work the best.

BurningSteelCapsuleCollider

BurningSteelFreezeRotation

This includes moving between track pieces of different rotation.

GravityDemo01

GravityDemo02

I was going to try and implement a spline editor following a tutorial I found, but there is no time for that now. Instead I focused the last days of the week on making the alpha playable for two people on split screen using a game-pad each.

BurningSteelPreAlpha

Cheers!