Nothing much
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A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time. The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with the slow-motion effect and found out i could change the time dilation on specific objects, this will be useful for keeping the player animations working during Harakat. On the darker side, we may have a problem changing the spells but we’ll cross that bridge when we have a list of spells to change between. |