Big Game Project, Spirit Boom

This week I’ve been working on style guides for our game called Spirit boom. Up until now i did not know that simply filming my work would be enough, but i have been told that it is. So from now on I will mostly post speed paint videos of my work for this game.

after all a picture says more than a thousand words, and , this video has 8820 frames so, I guess that’s more than 8 million words… or maybe not its just a clip.

This house will be used as a style guide for other buildings in the game, as well as an actual in game asset.

I have also been working on some concept art for our main character the shaman. As I didn’t know that I was going to be recording my work, sadly this one was not recorded. However I have some pictures showing the progress so far.Shaman sketchShaman sketch2Shaman sketch3Shaman sketch5And for my absolute latest work from today, I started animating some smoke for the house, to make the world seem more alive. This can of course be reused multiple times in the game world.smoke gif