Big Game: Week 1

Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.

This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D mesh of a race track. I made a concept for the level one race track. I started working on the level one race track from my concept.

I created a concept for one of the pods so that when I start modeling it I will have a reference to go by, and a finished design to follow. This will decrease the time needed to model since I won’t be trying to design the pod as I go.
I needed to spend time researching different techniques on how to model a 3D mesh of a race track so that I could use the technique which is best suited for the type of race track which I am going to create.
I created a concept for the level one race track so that when I start modeling it I will have a reference to go by, and a finished design to follow. This will decrease the time needed to model since I won’t be trying to design the pod as I go.
I started working on the 3D mesh for the level one race track. The group wanted a finished iteration of the level one race track so that it could be implemented into Unreal Engine so that we could test it.

I used Photoshop to create the concept for both the pods and the level one race track.
I researched the different techniques through the help of tutorials which I found with the help of google and YouTube.
I created the first iteration of the level one race track by using the 3D modeling program 3Ds Max 2014. I used the spline system in 3D max to draw on top of the concept map to get the shape which I wanted.

I managed to finish a top down view of the concept for the pod. I am quite pleased with the result. I think that it has followed the style which we are aiming for.
My research went well. I managed to find a technique which I feel will be useful for creating the 3D meshes of the levels.
I am pleased with the work I have done on the concept for the first level. I was not sure what difficulty the map should have. I made it rather simple since it is only the first level. I think that it followed the style of map which we are aiming for.