Daily Archives: March 12, 2015

Weekly assignment #5 – Finishing up the animations!

Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]

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Program: Graphics

Weekly assignment #5 – Finishing up the animations!

Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]

/ Comments Off on Weekly assignment #5 – Finishing up the animations!
Program: Graphics

Weekly assignment #5 – Finishing up the animations!

Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]

/ Comments Off on Weekly assignment #5 – Finishing up the animations!
Program: Graphics

Weekly assignment #5 – Finishing up the animations!

Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]

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Program: Graphics

Hello and welcome back to my journey in game design and game development!
This week I will cover the creation of the graphics for our parallax effects!
In our game we are navigating on a spaceship and in order to create some sort of depth on our game (considering it is strictly top-down), we needed some sort of backdrop or similar in order to make it more visually pleasing to play.
So we decided to design our map in a similar fashion to […]

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Program: Graphics

Hello and welcome back to my journey in game design and game development!
This week I will cover the creation of the graphics for our parallax effects!
In our game we are navigating on a spaceship and in order to create some sort of depth on our game (considering it is strictly top-down), we needed some sort of backdrop or similar in order to make it more visually pleasing to play.
So we decided to design our map in a similar fashion to […]

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Program: Graphics

Weekly assignment #5 – Finishing up the animations!

Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]

/ Comments Off on Weekly assignment #5 – Finishing up the animations!
Program: Graphics

Weekly assignment #5 – Finishing up the animations!

Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]

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Program: Graphics

Preparation for Beta-presentation

In this week, I made some miscellaneous stuff before the beta-presentation tomorrow morning. We also had a artwork presentation for our game in wednesday, during the 2D-course where the class and the 2D-teachers watched every teams’ works of arts. The teachers asked if any team needed art-support and extra tutoring.
The teachers liked our work, especially the mole, which they found very cute. They also appreciated the mole animations, though we did not show all of them, just the death- and […]

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Program: Graphics

Preparation for Beta-presentation

In this week, I made some miscellaneous stuff before the beta-presentation tomorrow morning. We also had a artwork presentation for our game in wednesday, during the 2D-course where the class and the 2D-teachers watched every teams’ works of arts. The teachers asked if any team needed art-support and extra tutoring.
The teachers liked our work, especially the mole, which they found very cute. They also appreciated the mole animations, though we did not show all of them, just the death- and […]

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Program: Graphics

Space Shooter Project. Blog 5. GUI

So this week I have been working on the overall GUI for our game Mole Munch. This includes all the different menus and screens as well as the final HUD for the game. It has been a bit more work than I expected, probably because I made it slightly more extensive than it would actually have to be. Just as a quick example I made a level select screen because we planned some additional smaller levels as well as a […]

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Program: Graphics

Space Shooter Project. Blog 5. GUI

So this week I have been working on the overall GUI for our game Mole Munch. This includes all the different menus and screens as well as the final HUD for the game. It has been a bit more work than I expected, probably because I made it slightly more extensive than it would actually have to be. Just as a quick example I made a level select screen because we planned some additional smaller levels as well as a […]

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Program: Graphics

Green Warden: Week 8 – Life Tree animations

This week I have been working on animations for the life tree, which serves as the base for the player character, the dryad. The life tree is the source of all life in the jungle and when it dies, the jungle dies with it. (Also you lose the game :P)
The life tree itself was made by Eva a couple of weeks ago and since then she has been busy drawing and animating enemies, so I got the task of animating […]

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Program: Graphics

Green Warden: Week 8 – Life Tree animations

This week I have been working on animations for the life tree, which serves as the base for the player character, the dryad. The life tree is the source of all life in the jungle and when it dies, the jungle dies with it. (Also you lose the game :P)
The life tree itself was made by Eva a couple of weeks ago and since then she has been busy drawing and animating enemies, so I got the task of animating […]

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Program: Graphics

Ambient Pressure: Level 4 Map

Closing in on the beta deadline, I’ve mostly been working with finishing all the different maps we want to implement in the game. This week it was level 4, which turned into this:

It might turn into level 3, though, says our level designer.
So, this is the second map I have made and after finishing this one I realized one thing; all the maps will look very similar to each other. It is a positive thing for me, since I […]

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Program: Graphics

Ambient Pressure: Level 4 Map

Closing in on the beta deadline, I’ve mostly been working with finishing all the different maps we want to implement in the game. This week it was level 4, which turned into this:

It might turn into level 3, though, says our level designer.
So, this is the second map I have made and after finishing this one I realized one thing; all the maps will look very similar to each other. It is a positive thing for me, since I […]

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Program: Graphics

Game Development Process Week 7

Hello everybody!
This week I am going to talk about the refinement of the way that we construct levels in our game. Two weeks ago in the fifth week of the development process I showed you the approach that I used to create the level and now that method has been refined. 
First, we start with a look back at how I did it before. We use text documents to read in a sprite sheet and then we assign each tile […]

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Program: Graphics

Game Development Process Week 7

Hello everybody!
This week I am going to talk about the refinement of the way that we construct levels in our game. Two weeks ago in the fifth week of the development process I showed you the approach that I used to create the level and now that method has been refined. 
First, we start with a look back at how I did it before. We use text documents to read in a sprite sheet and then we assign each tile […]

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Program: Graphics

Night of the Piñata Week 8

Greetings once again! Yes, the name of our project game has been changed from “Day of the Piñata” as the original concept called it to “Night of the Piñata”. The reason was that the only level we are going to be able to finish for the game will be at night. It is logic like that!

This week, aside from putting together sprite sheets and text documents, I have been working on a confetti effect for our game. We decided, that […]

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Program: Graphics

Night of the Piñata Week 8

Greetings once again! Yes, the name of our project game has been changed from “Day of the Piñata” as the original concept called it to “Night of the Piñata”. The reason was that the only level we are going to be able to finish for the game will be at night. It is logic like that!

This week, aside from putting together sprite sheets and text documents, I have been working on a confetti effect for our game. We decided, that […]

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Program: Graphics

Frozen ocean

This week we have once again rushed towards the beta presentation to try to get as much stuff as possible into the game. Last Monday we had play testing and as before it is still not clear which items do more damage to certain monster types. This is our biggest problem at the moment and we have not yet found a good solution, therefore I hope to get back to this in a later post. In this one I will […]

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Program: Graphics

Frozen ocean

This week we have once again rushed towards the beta presentation to try to get as much stuff as possible into the game. Last Monday we had play testing and as before it is still not clear which items do more damage to certain monster types. This is our biggest problem at the moment and we have not yet found a good solution, therefore I hope to get back to this in a later post. In this one I will […]

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Program: Graphics

Passing of knowledge


Title. “Passing of knowledge”
With this work I wanted to further explore the nordic myth and that take on the fantasy genre. I think that a lot of the fantasy that is portrayed in modern games and movies have turned towards a generic expression that has taken away a lot of the soul and sense of mystery that has always been the most intriguing part of the genre as far as I’m concerned. So with my exploration of the Nordic […]

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Program: Graphics

Passing of knowledge


Title. “Passing of knowledge”
With this work I wanted to further explore the nordic myth and that take on the fantasy genre. I think that a lot of the fantasy that is portrayed in modern games and movies have turned towards a generic expression that has taken away a lot of the soul and sense of mystery that has always been the most intriguing part of the genre as far as I’m concerned. So with my exploration of the Nordic […]

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Program: Graphics