Daily Archives: March 12, 2015

Oxygen Bar and Flare Count

The past week I decided to focus on the player’s HUD (Heads-Up Display) which is key to displaying information to the player, something which has proven itself an issue as we tested the game. Being unaware of their ammunition’s limit has repeatedly caused players waste away shots, something I believe will be resolved when there is and easy and clear visual display of their ammunition.
The HUD also contains several bubbles with represents the player’s current oxygen. The oxygen slowly decreases […]

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Program: Programming

Oxygen Bar and Flare Count

The past week I decided to focus on the player’s HUD (Heads-Up Display) which is key to displaying information to the player, something which has proven itself an issue as we tested the game. Being unaware of their ammunition’s limit has repeatedly caused players waste away shots, something I believe will be resolved when there is and easy and clear visual display of their ammunition.
The HUD also contains several bubbles with represents the player’s current oxygen. The oxygen slowly decreases […]

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Program: Programming

Reiterate means reinvigorate

After many ups and downs our group finally decided that enoughs enough and opted to redesign the game Dragon’s Song into a more traditional shooter. The reason for this was an issue with player input response being delayed due to sound playback latency. Simply put, it wasn’t possible to make the sound effects from the dragon to play at the same moment as the player hits the fire key, instead there was a hefty delay making syncing playing with the […]

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Program: Graphics

Reiterate means reinvigorate

After many ups and downs our group finally decided that enoughs enough and opted to redesign the game Dragon’s Song into a more traditional shooter. The reason for this was an issue with player input response being delayed due to sound playback latency. Simply put, it wasn’t possible to make the sound effects from the dragon to play at the same moment as the player hits the fire key, instead there was a hefty delay making syncing playing with the […]

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Program: Graphics

Week 8 Mole Atlas

This week is the final Beta presentation. I Made the whole sprite atlas for the Mole this week.

Every animation was made in 64X64 as requested by the programmers. First i made the sprite sheet as compact as possible as the programmers were going to do the collision by pixel collision but then they changed their mind and i had to redo it. Lets go down trough the animations from top to bottom.
1. Walking Animation
2. Digdown transition ( this animation […]

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Program: Graphics

Week 8 Mole Atlas

This week is the final Beta presentation. I Made the whole sprite atlas for the Mole this week.

Every animation was made in 64X64 as requested by the programmers. First i made the sprite sheet as compact as possible as the programmers were going to do the collision by pixel collision but then they changed their mind and i had to redo it. Lets go down trough the animations from top to bottom.
1. Walking Animation
2. Digdown transition ( this animation […]

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Program: Graphics

Update #5 On Project Mole Munch

Since we last week managed to get all features and objects implemented in the game, this week have mostly been about cramming sounds and general bug fixing. I’ve been struggling a bit with finding some artifact interesting enough to write about, so I decided to describe two of the things I’ve coded this week that could potentially be useful for other programmers.
If you would like to read more detailed posts, here is what I have previously written about:
March 12, 2015 / Comments Off on Update #5 On Project Mole Munch

Program: Programming

Update #5 On Project Mole Munch

Since we last week managed to get all features and objects implemented in the game, this week have mostly been about cramming sounds and general bug fixing. I’ve been struggling a bit with finding some artifact interesting enough to write about, so I decided to describe two of the things I’ve coded this week that could potentially be useful for other programmers.
If you would like to read more detailed posts, here is what I have previously written about:
March 12, 2015 / Comments Off on Update #5 On Project Mole Munch

Program: Programming