Game Development Blog 5.
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Dearie me, we’re all beat. Everyone is working really hard in our group in order to get everything into the beta-version of the game. It’s starting to really come together, now, all that needs to be done is finishing up the level-design, add the pickups, and after that our coders can finally get going for real on the pathfinding. As for what I’ve done this week, there’s been a number of small things, a few big things and some running about between group members. A lot of time has been taken out of the week due to other courses and work irrelevant to this particular course however, and as such I feel like there was a lot of rushing the last few days of the week. Onto my work, and here it is: This flowerpot, something that I drew today in fact, is a decorative item for use in Ottos fancy mansion. It’s doesn’t do anything apart from look pretty. As I’m looking at it now though, I realize the colours might be very wrong for something to use in a mansion that is mostly laid dark and carries with it a lot of gloom and neglect. That said I am really happy with how it looks, nevermind the fitting in. I wanted to use some darker color for the pot itself, the purple, but got carried away with the decoration and ended up using a very bright cyan for the rim of the pot. After that the flowers themselves are by nature very colorful, and as such I used reds, yellows, and shades of green and blue to paint them. I think this item will be seen again and again in quite a few rooms in the game. This is the artifact I am most happy with so far, since it took quite a while to get it right. This is one of the big things I worked on: Its the options screen for our game, without the buttons. This thing I rushed through unfortunately, since I wanted it in the game for our presentation. I might clean it up, or not, we’ll see. I used colors from our wall-tiles to use as the walls in this picture, to simmulate that you are inside the Fancy Mansion. I also placed Ottos hat and his shotgun by the chair. The menu buttons can not be seen here but I spent more work on them than the actual background. This is what I’ve done this week. Thanks for reading! //Will |

