A doory problem
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The weeks are starting to get few and the days are starting to get long. Only two more weeks left after this one before the game is suppose to be finished. I can tell you now dear readers that it will not be finished, at least not the way it was suppose to in our head. We we need another month or two for that. But we have learned a lot during these weeks so the next game will be better in every way. I mean, it is hard to know how much you can do regarding a thing when you have never done said thing before.
Anyhow, the struggle continues. Recap: In my last post I was talking about the props I have been making to fill the game world with stuff to make it look like people have lived there. I will continue this trend again this week.
I have made this generator thingie.
I looked at sci-fi generators for inspiration. A cylinder shaped thing with blue light emitting from the core. The blue light is according to our design the color of the ship is blue so in accordance with this I used blue for the inner workings of this machine.
Next up is what I call the piston machine. What it stood in my papers on what to create was pistons. I thought about this for a while, how to I make pistons that look like they belong. So I took inspirations from the engine of a car where there are a bunch of them in two rows. I also made the pistons slightly tilted to make it more interesting instead of just making top down cylinders. If there is time, these will be animated in the final product.
The game designer said, “Let there be doors” and there were doors. As in the case with human habitations doors are a thing. For many reasons I might add, privacy, safety and to protect against fires. So these should be needed in space as well.
So first I made this door. It was more of a placeholder item than anything else. Or rather, I made the placeholder item look like a door instead of a single colored block. When used in the game this did not really work. It did not fit the doorway and it could not be opened.
So I upgraded my design to this. Because of limitations in the code the player will never see the doors being opened. But for clarity I made the line in the middle to make them stand out from the walls.
This is what it will look like when it is opened. They player should recognise the previous shape and see that it has slided apart to create a passage that they can pass trhough.
This is what it looks like when it is in the game. Unfortunatly I can not show you an image of when it is opened in-game bacause it is not implemented at this time. Thats all for this time. |





