Dragon Song Bloggpost #3
|
This is the first week when the game is in beta stage, this week we have been looking over the project and tried to make a list of all the things that needs to be done before the final version of the game. The three things we need to work on before the beta deadline is power ups, states (menu state and so on) and last we need to get animations to work properly. This is how the game looks like right now, the power up is the disco ball and the bombs are the bullet bu these are just place holders.
This week I have been working on a power up, the idea of the power up is that a disco ball will come down and shoot lights in many different directions. The light will kill enemies if it hits them. The plan is that this power up will hit most of the enemies. So the player can focus on keeping the beat instead of killing enemies. Because our game is a music rhythm space shooter this power up will also add sounds to the game. We decided to go with a disco ball because it really gives the feeling of music and rhythm. The Power up is not done jet but it is going in the right direction. Right now the power up is on the screen shooting bullets that will be replaces by light beams or lasers. The power up is shooting the bullets straight down now. But the Plan for the power up is to make the bullets go to different points at the screen. We have not jet decided which points the power up will shoot at, we will have to test and balance the power up bullet locations so they will be able to hit enemies but not make it to power full. The way we coded this power up is that we first have one class that is the power up item this item you want to shoot at. It will spawn the same way as the enemies do. When you shoot it the power up will activate instant and the disco ball will start to shoot lasers. We also have a class that is the power up disco ball and what this class does is that it shoots bullets to different locations and if it hits enemies they will die. I also created a class for the power up bullets these will be the laser that the disco ball will shoot at enemies. |
