The Green Warden – Report 1
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I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to build the map. The biggest problem in this is that connecting the TMX file system to Visual Studio and enabling Visual Studio to draw the map is a very difficult task unless you are very familiar with the code for making tiles and have an extensive knowledge of C++ which I do not have. I worked together with other groups and teachers to try and solve the problem, but so far there has been no success. Instead our team decided to start working on a more direct method of making tiles which is what is seen above in the picture. The reasoning behind using Tiled is that successfully implementing it would allow the graphical artists in our group to create a map with a program that looks a lot like a type of Photoshop and not having to dig into the code itself or take time from the programmers to implement the textures into the map. It could be said however that as it was so hard to understand Tiled as a beginner, it might have been more productive to have abandoned it earlier in the process instead of wasting an entire week on something when time was of the essence. For this reason it has also been said that learning Tiled might be more of something to do when we are not under time-pressure due to a major project. A lot of the TMX Parsers weren’t clear in their construction or instruction either which complicated things. It could also be argued that Tiled might not be that important to learn either as big companies or game companies in general are unlikely to use basic freeware such as this for creating their maps, but are more likely to use a program that is more suited for the task. Outside of Tiled I also tried to reuse old code from a Pac-Man replica we made in Game Programming I, however, too many problems arose when trying to convert SDL to SFML and also adding the Pac-Man code into our game and due to that I gave up on trying to adapt it into our game. Filed under: Game Development – introduction – 5SD033, University Tagged: 5SD033 |
