Team 12 Game Development Report 1 – Traps and mechanics
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What I made: This week my big focus was on making traps and obstacles for the player to dodge. The spider: The spider trap is a trap that will be somewhat hidden for the player and once the player is within striking range. Once the player is within striking range the spider will lunge downwards towards the player, the spider will charge downwards really quickly and once the spider has completed its charging cycle it will slowly reel back in to its original position and resetting its attack. How I made the spider: I made the spider in Visual studio in c++. It has several functions that are dependent on the players properties, I did by linking the players values to the spider so that the spider can read the players values. Why I chose to implement the spider: I chose to implement the spider into the prototype because it is a trap that would be more interesting than just normal falling traps. Before I started to work on the spider I had made a falling stalactite and the choice was between the stalactite and another enemy and I made the decision to make the spider. The end result with the spider was an enemy that was somewhat scary looking with and unpredictable behavior . |
