Redo, new team and Soundmanager
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So I will start this blog-post of by saying the following. I failed a class and have to redo it. But don’t worry I got an awesome new team and great team members. So this is what I have worked on on the course since I started it again. To the game I offered to code a Maploader (a program that handles objects on the map and draws the map). However after the group talked the hard working labor and hours put down on the loader got canceled. Instead I got to change and do something else. so here comes the Important bit. I did a SoundManager So that was what I got started on. The last time I did this class and type of project I had done a similar class before so I started from looking into that. To make this a little easier I decided to have the SoundManager read in the Sound effects and Music from a .txt file. after that I decided to use std::map to save 2 variables This however after getting help from a better programmer he told me that the std::map for the song_list was redundant. The problem with is what that the persons have no control over it so why have the numbers? So the std::map turned to a std::vector instead and space was saved! Yay! So then how does this Finished SoundManager work? here is a diagram: 1. The engine creates a new SoundManager pointer. It then start the initilize process. There you have it the first post for the redo of the course and a soundmanager If you have any questions please ask them bellow and I will try to answer them for the greatest part of my knowledge. |

