Ambient Pressure Screens Background

BakgrundI spent a 40 minutes an evening looking up ways to create an underwater picture, before settling on a simple method only utilizing six PhotoShop tools.

A blue and black gradient is the biggest part of the background.

I then used white and black to render clouds – after that, I used the filter gallery to turn a plastic wrap filter (settings being Highlight Stregth 12, Detail 9, Smoothness 7) on, followed by adding linear dodge to make it blend in with the background. Free Transform was then used to make it form the water surface. Using a mask to remove the edges, making it more natrual and help it blending in, I then dublicated the layer and used Free Transform to turn the second layer upside down. I proceeded with moving it to the bottom of the background. Changing linear dodge to colour dodge to make it melt into the much darker background, and then I lowered the opacity to about 70%.

After I finished with that I could fix the light, to really get the underwater look and hiding the gradiant, rendering black and white clouds once again, this time without turning on the plastic wrap filter – instead using a Radial Blur (settings being Zoom, Amount 100, best quality), and then adding linear dodge for it to not literally cover the rest of my work. After that it was just the matter of stretching it so it covers the entire scene and using a mask I to make use of a black and white gradiant to stop it from being overpowering.

It took three to four tries to get perfect, instead of small flaws everywhere.

This was to create a background that could give the player a sense of being underwater. It has a very simplistic style, looks pretty good, and is relatively simple to create with decent knowledge of PhotoShop tools.

Worth noting is that using black and blue is not an excellent idea when rendering clouds, the effect doesn’t seem to turn out as good when doing that. You can’t render clouds at a too small surface either, it is better to go big than to go small. And the picture does not look complete without the shadow at the bottom. Don’t forget to use the mask to not leave the light a bit too overpowering, and it really doesn’t work without the light either as it will be obvious the background is just a gradiant.

About Sanna Lundberg

2014  Graphics