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Good news. We have a game after all.
We finally managed to get help on drawing our 3d models as well as our 2d models. With this done we were able to create working HUD and draw 3d objects on the screen. Tomorrow we will use this to create actual 3d models to assign to the existing game objects and make sure the game logic works properly and we’ll be all done.
As it turns out, there were several issues with our drawing, one of which included that our text would not play nice with the 3d drawing so in the end we got rid of the text and instead used 2d objects as a speedometer for the HUD. The menus in the game are simply images with text already on them.
Simply put, the issue we were having with the drawing of the 2d models boiled down to not running rendersystem->clear() at the start of each drawing loop and rendersystem->present() at the end of it.
So in the end it was fine. Although we’ll still have to hand in the part2 assignment late and possibly our reports.

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