13/1 18:00-22:00
Addressed an animation bug that was locking directional movement on a single frame (animations were being set to a null value if the player was standing still, in order to preserve the directional the player was last moving in. This was addressed by setting the last direction check after the player stops moving to a nonsense value. This prevents smooth animation (frame continues where it last left off if you stop moving) but also removes the movement bug.
Fixed sound (sound clips are no longer created every time an animation occurs but loaded in ONCE and then replayed via a map in GameState)
Created some ui elements.
Player can be killed by skeletons, win and lose conditions example fixed by my partner.
To do:
Visual improvements on:
- Menu state
- Victory state
- Dead state

About Dee Majek
2014 Programming
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