Yearly Archives: 2014

Board Game Analysis: Super Dungeon Explore


 
Introduction
This will be my second board game analysis for the Advanced Game Design course and this time I will be analyzing Super dungeon explore. In order to get a better understanding of what this board game does well and what could have been done better I will be breaking it down and analyzing it’s systems as well as components.
Super dungeon explore is a turn-based table-top dungeon crawler game for up to 6 players were you either play as a […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore


 
Introduction
This will be my second board game analysis for the Advanced Game Design course and this time I will be analyzing Super dungeon explore. In order to get a better understanding of what this board game does well and what could have been done better I will be breaking it down and analyzing it’s systems as well as components.
Super dungeon explore is a turn-based table-top dungeon crawler game for up to 6 players were you either play as a […]

/ Comments Off on Board Game Analysis: Super Dungeon Explore
Program: Graphics

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

/ Comments Off on Board Game Analysis: Super Dungeon Explore
Program: Graphics

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming

Board Game Analysis: Last Night on Earth: The Zombie Game


Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
 The Game board is split up in a main piece, that covers […]

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Program: Programming

Board Game Analysis: Last Night on Earth: The Zombie Game


Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
 The Game board is split up in a main piece, that covers […]

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Program: Programming

Board Game Analysis: Last Night on Earth: The Zombie Game


Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
 The Game board is split up in a main piece, that covers […]

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Program: Programming

Board Game Analysis: Last Night on Earth: The Zombie Game


Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
 The Game board is split up in a main piece, that covers […]

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Program: Programming

Board Game Analysis: Stratego

Stratego is two player competitive board game. The goal of Stratego is to capture the other player’s flag or eliminate the other player’s army. On the surface Stratego looks and plays somewhat familiar to other strategic board games such as chess, but some mechanics makes Stratego stand out.

Stratego has existed for a long time, the version that is played today can be tracked to have existed before the first world war, and the rules of that game can be traced […]

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Program: Graphics

Board Game Analysis: Stratego

Stratego is two player competitive board game. The goal of Stratego is to capture the other player’s flag or eliminate the other player’s army. On the surface Stratego looks and plays somewhat familiar to other strategic board games such as chess, but some mechanics makes Stratego stand out.

Stratego has existed for a long time, the version that is played today can be tracked to have existed before the first world war, and the rules of that game can be traced […]

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Program: Graphics

Board Game Analysis #2 – Carcassonne

Following up the last board game analysis, here is the award-winning Carcassonne that was made by Klaus-Jürgen Wrede.
Carcassonne is a socially competitive game where you create your own playing field. Each turn you will get a piece that you can expand the map with. By using your followers the goal is to take control of territory that will grant you points towards the end game standings.
The game can be played with two to five players and is recommended for players […]

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Program: Programming

Board Game Analysis #2 – Carcassonne

Following up the last board game analysis, here is the award-winning Carcassonne that was made by Klaus-Jürgen Wrede.
Carcassonne is a socially competitive game where you create your own playing field. Each turn you will get a piece that you can expand the map with. By using your followers the goal is to take control of territory that will grant you points towards the end game standings.
The game can be played with two to five players and is recommended for players […]

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Program: Programming

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

/ Comments Off on Board Game Analysis: Super Dungeon Explore
Program: Graphics

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

/ Comments Off on Board Game Analysis: Super Dungeon Explore
Program: Graphics

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

/ Comments Off on Board game analysis – Smallworld Underground
Program: Programming

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

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Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

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Program: Programming

Last Night on Earth: The Zombie Game Analysis


This week my group has been playing through Last Night on Earth: The Zombie Game. A cooperative and competitive experience where one player controls the walking dead and the others attempt to complete their objectives as survivors while staying alive. Random factors contributes to the outcome, both for good and ill, in the form of card decks (Hero and Zombie decks respectively).
Strengths and Weaknesses
The game’s strengths is mainly seen in the character cards along with the respective hero and […]

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Program: Graphics

Last Night on Earth: The Zombie Game Analysis


This week my group has been playing through Last Night on Earth: The Zombie Game. A cooperative and competitive experience where one player controls the walking dead and the others attempt to complete their objectives as survivors while staying alive. Random factors contributes to the outcome, both for good and ill, in the form of card decks (Hero and Zombie decks respectively).
Strengths and Weaknesses
The game’s strengths is mainly seen in the character cards along with the respective hero and […]

/ Comments Off on Last Night on Earth: The Zombie Game Analysis
Program: Graphics

Analyzing: Betrayal at House on the Hill

Introduction:
So, time again for another blog post. The second one for the Game Design: Analysis course. This week me and my group have been playing Betrayal at House on the Hill.

The Game:
This game is all about exploring a house with your friends. You can play as one of 3-6 players which must walk through a haunted house to find different items and rooms to defeat a traitor in their midst. In the beginning of the game, none of the […]

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Program: Programming

Analyzing: Betrayal at House on the Hill

Introduction:
So, time again for another blog post. The second one for the Game Design: Analysis course. This week me and my group have been playing Betrayal at House on the Hill.

The Game:
This game is all about exploring a house with your friends. You can play as one of 3-6 players which must walk through a haunted house to find different items and rooms to defeat a traitor in their midst. In the beginning of the game, none of the […]

/ Comments Off on Analyzing: Betrayal at House on the Hill
Program: Programming