Yearly Archives: 2014

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

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Program: Graphics

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

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Program: Graphics

3D I, Week 4

Hello again. This is my blog report for last week, week 39, or week 4 of the 3D course. Apologies for the delay in getting this post up, I’ve been busy with work for the Game Design class, and have fallen behind a bit with my 3D.
In any case, in this post I will detail the texture progress of my crate for Assignment 1.


My crate model in 3DS Max, with a UV checker laid over it.

I chose to texture […]

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Program: Graphics

3D I, Week 4

Hello again. This is my blog report for last week, week 39, or week 4 of the 3D course. Apologies for the delay in getting this post up, I’ve been busy with work for the Game Design class, and have fallen behind a bit with my 3D.
In any case, in this post I will detail the texture progress of my crate for Assignment 1.


My crate model in 3DS Max, with a UV checker laid over it.

I chose to texture […]

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Program: Graphics

Impending Doom

We got an assignment about designing an impending doom game and writing an essay about the game we wanted to make. I just finished my essay and sent it in and thought I should share it here on my blog too.

Under the knife
When the player starts up the game the character is lying on an autopsy table in a quiet, white room in a mortuary. The player can look around in the room but is unable to move any limbs […]

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Program: Programming

Impending Doom

We got an assignment about designing an impending doom game and writing an essay about the game we wanted to make. I just finished my essay and sent it in and thought I should share it here on my blog too.

Under the knife
When the player starts up the game the character is lying on an autopsy table in a quiet, white room in a mortuary. The player can look around in the room but is unable to move any limbs […]

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Program: Programming

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

/ Comments Off on Some progress on Project SlashR
Program: Graphics

Some progress on Project SlashR

I sat down for a couple of hours and drew some more ground for the game, just to get something done. I covered the basic ground chunks and some platforms. They are drawn in such a way that you can move them around and build a landscape without too much of a hassle. I also drew a quick idea for the main character. I will now move on to draw some more ground and and decoration objects aswell as a few […]

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Program: Graphics

Betrayal at House on the Hill analysis.

Introduction:

Hello! This week we played Betrayal at House on the Hill. Betrayal at House on the Hill is a very interesting and unique game in the sense that it a game match is played in two phases.
The Game:
The object of the game in the first phase it to explore a haunted mansion together with the other players, you can find different items in rooms which can be used to defeat the traitor in the second game phase. No one […]

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Program: Graphics

Betrayal at House on the Hill analysis.

Introduction:

Hello! This week we played Betrayal at House on the Hill. Betrayal at House on the Hill is a very interesting and unique game in the sense that it a game match is played in two phases.
The Game:
The object of the game in the first phase it to explore a haunted mansion together with the other players, you can find different items in rooms which can be used to defeat the traitor in the second game phase. No one […]

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Program: Graphics

Week 3 assignment

Why I’m a bit late
I have been sick now for a week and I am just now starting to pick up the alarming amount of work that builds up in just one week! The group that I was in was not complete, so it was only Simon Strandh and I, working on each other’s crates.

 
Before                                             […]

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Program: Graphics

Week 3 assignment

Why I’m a bit late
I have been sick now for a week and I am just now starting to pick up the alarming amount of work that builds up in just one week! The group that I was in was not complete, so it was only Simon Strandh and I, working on each other’s crates.

 
Before                                             […]

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Program: Graphics

Ernest Adams workshop: Call of Beauty

Two weeks earlier (whoo, how time flies!) we had the Ernest Adams “Fundamental Principles of Game Design”-workshop, which served as an interesting first “proper”, structured group-project in the course. This post is a combined re-telling of events and reflections on the project, snuggled up in a heap of TEXT and BULLET LISTS. Enjoy!
The workshop began with a presentation about (amongst other things):

What is a game?
Types of fun in video games.
The components of gameplay.
Types of challenges.
Interweaving narrative and gameplay.

The most important take-aways from […]

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Program: Graphics

Ernest Adams workshop: Call of Beauty

Two weeks earlier (whoo, how time flies!) we had the Ernest Adams “Fundamental Principles of Game Design”-workshop, which served as an interesting first “proper”, structured group-project in the course. This post is a combined re-telling of events and reflections on the project, snuggled up in a heap of TEXT and BULLET LISTS. Enjoy!
The workshop began with a presentation about (amongst other things):

What is a game?
Types of fun in video games.
The components of gameplay.
Types of challenges.
Interweaving narrative and gameplay.

The most important take-aways from […]

/ Comments Off on Ernest Adams workshop: Call of Beauty
Program: Graphics

Week 4.

This week we were given the assignment to create a playable paperback game in 24 hours.
We were told to choose an already existing game and duplicate the player experience from that game. To do this we had to analyze what we liked about it, what was the games essence, and cut it out of the game and turn it applicable in a paperback prototype of that game. For example: one team chose tetris, which to them was a timed challenge […]

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Program: Graphics

Week 4.

This week we were given the assignment to create a playable paperback game in 24 hours.
We were told to choose an already existing game and duplicate the player experience from that game. To do this we had to analyze what we liked about it, what was the games essence, and cut it out of the game and turn it applicable in a paperback prototype of that game. For example: one team chose tetris, which to them was a timed challenge […]

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Program: Graphics

Week 4.

This week we were given the assignment to create a playable paperback game in 24 hours.
We were told to choose an already existing game and duplicate the player experience from that game. To do this we had to analyze what we liked about it, what was the games essence, and cut it out of the game and turn it applicable in a paperback prototype of that game. For example: one team chose tetris, which to them was a timed challenge […]

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Program: Graphics

Week 4.

This week we were given the assignment to create a playable paperback game in 24 hours.
We were told to choose an already existing game and duplicate the player experience from that game. To do this we had to analyze what we liked about it, what was the games essence, and cut it out of the game and turn it applicable in a paperback prototype of that game. For example: one team chose tetris, which to them was a timed challenge […]

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Program: Graphics

An Introduction to Introductory Programming with Java

I’m currently studying a course called Introductory Programming with Java (Swe: Inlednande Programming med Java) at Campus Gotland.
In the course, we work with an Interactive Development Environment called Greenfoot. The environment comes with functionality that can be used to develop simple top-down games like 2D-shooters or simple puzzle games.
So far this course has been going pretty smoothly for me, as the course is meant for people who are completely new to programming. And compared to what I’ve been thought […]

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Program: Programming

An Introduction to Introductory Programming with Java

I’m currently studying a course called Introductory Programming with Java (Swe: Inlednande Programming med Java) at Campus Gotland.
In the course, we work with an Interactive Development Environment called Greenfoot. The environment comes with functionality that can be used to develop simple top-down games like 2D-shooters or simple puzzle games.
So far this course has been going pretty smoothly for me, as the course is meant for people who are completely new to programming. And compared to what I’ve been thought […]

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Program: Programming

Wall sliding!

Today I was busy doing other stuff and therefore I did not have much time to program. But I managed to squeeze in some time and finish the last variable for the players basic movement, wall sliding. The player now slides down slower if he is touching a wall, in comparison to just falling faster with gravity. The sliding works by applying an small upwards force when the player is touching a wall and has a negative velocity value on Y-axis.
I […]

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Program: Programming

Wall sliding!

Today I was busy doing other stuff and therefore I did not have much time to program. But I managed to squeeze in some time and finish the last variable for the players basic movement, wall sliding. The player now slides down slower if he is touching a wall, in comparison to just falling faster with gravity. The sliding works by applying an small upwards force when the player is touching a wall and has a negative velocity value on Y-axis.
I […]

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Program: Programming