Yearly Archives: 2014

One month

Now I have stayed in Visby for one month, studied together with 95 gamerstudents, had assignments, group work and other activities. I have walked along the city’s streets, around the wall and to Galgberget north of Visby. But I mostly chill at my flat, surfing on the internet, studying, reading student literature, playing video games and watching movies. Three weeks ago I was an a guided bus toar to the northern part of Gotland. Two weeks ago I was visited by my […]

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Program: Graphics

One month

Now I have stayed in Visby for one month, studied together with 95 gamerstudents, had assignments, group work and other activities. I have walked along the city’s streets, around the wall and to Galgberget north of Visby. But I mostly chill at my flat, surfing on the internet, studying, reading student literature, playing video games and watching movies. Three weeks ago I was an a guided bus toar to the northern part of Gotland. Two weeks ago I was visited by my […]

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Program: Graphics

Hazards – Spikes and arrow trap

Today went very well, I started working on the hazards of the game and decided to start with spikes.
Spikes is just what it sounds like, a set of connecting spikes that damages the player when he enters them. Because the spikes has no solid hitbox I added a pushback to the player so he doesn’t just fall through them and take damage. The reason for not having a solid hitbox is that the player would be able to stand on top […]

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Program: Programming

Hazards – Spikes and arrow trap

Today went very well, I started working on the hazards of the game and decided to start with spikes.
Spikes is just what it sounds like, a set of connecting spikes that damages the player when he enters them. Because the spikes has no solid hitbox I added a pushback to the player so he doesn’t just fall through them and take damage. The reason for not having a solid hitbox is that the player would be able to stand on top […]

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Program: Programming

Board game analysis; Small World Underworld

 
 
 

General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]

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Program: Graphics

Board game analysis; Small World Underworld

 
 
 

General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]

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Program: Graphics

Week 4 assignment


Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]

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Program: Graphics

Week 4 assignment


Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]

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Program: Graphics

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

/ Comments Off on 3D1 week 4 assignment (texturing)
Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming

Analysis of Sushi Go!

Collect sushi with cute anime faces. Dip them in wasabi and triple their points!

Every round in Sushi Go! you collect sushi of different kinds, then you count points based on what you picked. Often you need a collection of the same dish to get the required points, but some cards combos with another card.

Every round, each player starts out with X cards in their hand. Based on the number of players in […]

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Program: Programming

Analysis of Sushi Go!

Collect sushi with cute anime faces. Dip them in wasabi and triple their points!

Every round in Sushi Go! you collect sushi of different kinds, then you count points based on what you picked. Often you need a collection of the same dish to get the required points, but some cards combos with another card.

Every round, each player starts out with X cards in their hand. Based on the number of players in […]

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Program: Programming

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

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Program: Graphics

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

/ Comments Off on Board game analysis: Arkham Horror
Program: Graphics

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

/ Comments Off on Board game analysis: Arkham Horror
Program: Graphics

Board game analysis: Arkham Horror

Hello Peons.
I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes.

Arkham Horror.
It’s a game based of H.P. Lovecrafts universe created with the object to work together against the ancient ones. In the game the players play as investigators that work against the different cults and to stop the ancient one from entering the world. There are several ways for the player to prevent these disasters from happening. […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

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Program: Graphics

Boardgame analysis | Carcasonne

Game description
In Carcassonne 2-5 players create a land with cities, roads, cloisters and farmland. By drawing a tile and placing it adjacent to another tile you make your city bigger, your road longer and your farmland wider in order to gain more score and win the game. When a player has put down a tile they can place a follower on that tile. When a follower is placed at a land type they become a specific type of follower. A […]

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Program: Graphics