Yearly Archives: 2014

Preparations for My First Game Jam

Quite unexpectedly, I got an email about an upcoming planned Game Jam event (as part of studies). After some investigation I learned:

a Game Jam is an event when game developers (designers, artists, programmers et al.) come together to create a playable game over a short span of time;
we will be divided into smaller groups of 5-6 people;
we will use Game Maker and have approx 6 hours to build the game;
the topic for the games will be announced at the start […]

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Program: Programming

Preparations for My First Game Jam

Quite unexpectedly, I got an email about an upcoming planned Game Jam event (as part of studies). After some investigation I learned:

a Game Jam is an event when game developers (designers, artists, programmers et al.) come together to create a playable game over a short span of time;
we will be divided into smaller groups of 5-6 people;
we will use Game Maker and have approx 6 hours to build the game;
the topic for the games will be announced at the start […]

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Program: Programming

3D Assignment Two


I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.

I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.

Originally I had planned to add a lot of […]

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Program: Graphics

3D Assignment Two


I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.

I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.

Originally I had planned to add a lot of […]

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Program: Graphics

3D Assignment Two


I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.

I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.

Originally I had planned to add a lot of […]

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Program: Graphics

3D Assignment Two


I have recently bgun working on our second assignment for the 3D course. I am not going to write to much about this, just a little about how things are going.

I am modeling a sandstone baptismal font from the twelfth century gotland. It is cut from sandstone. From what I understood it used to stand in Öja Kyrka, a local church, still in use.

Originally I had planned to add a lot of […]

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Program: Graphics

Concept Challenge – Robots in Space

Ladies and Gentlemen, I give you…
Robots in Space

The game will be a 2D top-down space shooter and RPG. The player controls a robot who fights alien mutants. This will be a modern 16-bit game with a long and developed storyline; a large world and with a great replay value. The game will run on Windows 7 and Mac OS X, and will be in English.

Story

The game’s story has taken inspiration from movies like Alien and 2001: A Space 0dyssey. […]

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Program: Graphics

Concept Challenge – Robots in Space

Ladies and Gentlemen, I give you…
Robots in Space

The game will be a 2D top-down space shooter and RPG. The player controls a robot who fights alien mutants. This will be a modern 16-bit game with a long and developed storyline; a large world and with a great replay value. The game will run on Windows 7 and Mac OS X, and will be in English.

Story

The game’s story has taken inspiration from movies like Alien and 2001: A Space 0dyssey. […]

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Program: Graphics

Impending Doom

My idea for an Impending Doom would be the following…

What is Impending Doom?

Impending doom is a apprehension, a feeling that something bad is about to happen. In this case, in a video game. 
The Setting

The game takes place in a dark, seemingly abandoned castle. When player starts his journey, and he will soon find out that this isn’t an ordinarily castle, but a cursed one when he sees magic portraits on the walls (this is an optional section where the player […]

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Program: Graphics

Impending Doom

My idea for an Impending Doom would be the following…

What is Impending Doom?

Impending doom is a apprehension, a feeling that something bad is about to happen. In this case, in a video game. 
The Setting

The game takes place in a dark, seemingly abandoned castle. When player starts his journey, and he will soon find out that this isn’t an ordinarily castle, but a cursed one when he sees magic portraits on the walls (this is an optional section where the player […]

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Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

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Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

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Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

/ Comments Off on Week 5.
Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

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Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

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Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

/ Comments Off on Tetris – the board game
Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

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Program: Programming

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

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Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics