Yearly Archives: 2014

Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.
The first thing I thought […]

/ Comments Off on Texture
Program: Graphics

Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.
The first thing I thought […]

/ Comments Off on Texture
Program: Graphics

Optimizing the Crates

So for this blog post i will be talking about how i and a class mate Nils Wennergren optimized my crates that i had modeled in class. We were put in groups but because we were only three people in my group then I fixed two of my own crates and Nils fixed one. I optimized my sci-fi crate and my post-apocalyptic crate while Nils optimized my medieval crate.
I will start with the medieval crate that Nils Wennergren did.

So there […]

/ Comments Off on Optimizing the Crates
Program: Graphics

Optimizing the Crates

So for this blog post i will be talking about how i and a class mate Nils Wennergren optimized my crates that i had modeled in class. We were put in groups but because we were only three people in my group then I fixed two of my own crates and Nils fixed one. I optimized my sci-fi crate and my post-apocalyptic crate while Nils optimized my medieval crate.
I will start with the medieval crate that Nils Wennergren did.

So there […]

/ Comments Off on Optimizing the Crates
Program: Graphics

Professional game designers hard at work


 

/ Comments Off on Professional game designers hard at work
Program: Programming

Professional game designers hard at work


 

/ Comments Off on Professional game designers hard at work
Program: Programming

Blog report week 05

Different maps
When creating a material for a mesh you usually combine three texture maps, Diffuse, Normal and Specular:

The Diffuse map is the colours of the model and it contains surface details and some self-shadowing. This is the most important texture since this holds the most straight-forward information. It shows what colour and what texture your model have. It is important to not add any other shadows, from a light source for example, because those will not be accurate when the model […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

Different maps
When creating a material for a mesh you usually combine three texture maps, Diffuse, Normal and Specular:

The Diffuse map is the colours of the model and it contains surface details and some self-shadowing. This is the most important texture since this holds the most straight-forward information. It shows what colour and what texture your model have. It is important to not add any other shadows, from a light source for example, because those will not be accurate when the model […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

Different maps
When creating a material for a mesh you usually combine three texture maps, Diffuse, Normal and Specular:

The Diffuse map is the colours of the model and it contains surface details and some self-shadowing. This is the most important texture since this holds the most straight-forward information. It shows what colour and what texture your model have. It is important to not add any other shadows, from a light source for example, because those will not be accurate when the model […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

Different maps
When creating a material for a mesh you usually combine three texture maps, Diffuse, Normal and Specular:

The Diffuse map is the colours of the model and it contains surface details and some self-shadowing. This is the most important texture since this holds the most straight-forward information. It shows what colour and what texture your model have. It is important to not add any other shadows, from a light source for example, because those will not be accurate when the model […]

/ Comments Off on Blog report week 05
Program: Graphics

Assignment 2: Part 2

Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself  was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
 
In overall it turned out rather well I’d […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Assignment 2: Part 2

Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself  was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
 
In overall it turned out rather well I’d […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

3D Class – Week 3

I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]

/ Comments Off on 3D Class – Week 3
Program: Graphics

3D Class – Week 3

I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]

/ Comments Off on 3D Class – Week 3
Program: Graphics

Assignment 2: Part 2

Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself  was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
 
In overall it turned out rather well I’d […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Assignment 2: Part 2

Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself  was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements.
 
In overall it turned out rather well I’d […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

3D Class – Week 3

I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]

/ Comments Off on 3D Class – Week 3
Program: Graphics

3D Class – Week 3

I’m still trying to catch up with the blog posts for 3D class. This is the post for the 3rd week, and it’s about the optimization of my crates.
During this week we got to optimize the crates in class, but instead of doing only our own crates, we got divided into groups of three and got to optimize one crate from each of the other students in the group. I was in a group together with Camilla and Anita.
– Urban […]

/ Comments Off on 3D Class – Week 3
Program: Graphics

3D Computer Graphics I: Assignment 1

This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.

Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]

/ Comments Off on 3D Computer Graphics I: Assignment 1
Program: Graphics

3D Computer Graphics I: Assignment 1

This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.

Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]

/ Comments Off on 3D Computer Graphics I: Assignment 1
Program: Graphics

Game Jam with Mayesrunner

Game Jam with the GAME crew. What an amazing experience. I’m happy with my amazing teammates and the 6 hours we put into our game. And we even won a reward, how wonderful isn’t that?

We had a game jam last Friday. It was called “My first jam” and was centered towards building relationship between new students and older students as well as creating the opportunity to be making games.

The team was really nice. The seniors helped us when we needed […]

/ Comments Off on Game Jam with Mayesrunner
Program: Programming

Game Jam with Mayesrunner

Game Jam with the GAME crew. What an amazing experience. I’m happy with my amazing teammates and the 6 hours we put into our game. And we even won a reward, how wonderful isn’t that?

We had a game jam last Friday. It was called “My first jam” and was centered towards building relationship between new students and older students as well as creating the opportunity to be making games.

The team was really nice. The seniors helped us when we needed […]

/ Comments Off on Game Jam with Mayesrunner
Program: Programming

Backlog on the previous weeks

So somewhere along the lines I forgot about blogging about school stuff and went on the do my own analyses of games. Here are some snippets and thoughts behind the recent weeks.In the recent 3 weeks we’ve actually had quite a lot work done. Assignments to be presented the day after receiving them, writing of essays. So I’m just gonna write about the recent happenings and my thoughts/reflection on them.
SissyfightWe played Sissyfight and then we added a new mechanics to […]

/ Comments Off on Backlog on the previous weeks
Program: Programming

Backlog on the previous weeks

So somewhere along the lines I forgot about blogging about school stuff and went on the do my own analyses of games. Here are some snippets and thoughts behind the recent weeks.In the recent 3 weeks we’ve actually had quite a lot work done. Assignments to be presented the day after receiving them, writing of essays. So I’m just gonna write about the recent happenings and my thoughts/reflection on them.
SissyfightWe played Sissyfight and then we added a new mechanics to […]

/ Comments Off on Backlog on the previous weeks
Program: Programming