Yearly Archives: 2014

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

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Program: Graphics

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

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Program: Graphics

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

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Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

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Program: Programming

Texturing sci-fi crate

After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.

Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]

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Program: Graphics

Texturing sci-fi crate

After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.

Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]

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Program: Graphics

Shadow of Mormor


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Program: Programming

Shadow of Mormor


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Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

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Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

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Program: Programming

My First Jam – Mayes Runner!

Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]

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Program: Graphics

My First Jam – Mayes Runner!

Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]

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Program: Graphics

My first game.

Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]

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Program: Programming

My first game.

Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]

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Program: Programming

Concept Challenge

H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.

Tuesday 30th

The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]

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Program: Programming

Concept Challenge

H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.

Tuesday 30th

The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]

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Program: Programming

3D – Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

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Program: Graphics

3D – Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

/ Comments Off on 3D – Week 5 – Assignment 1 Final
Program: Graphics

3D Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

/ Comments Off on 3D Week 5 – Assignment 1 Final
Program: Graphics

3D Week 5 – Assignment 1 Final

Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]

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Program: Graphics