Yearly Archives: 2014

3D Week 6 – Assignment 3 – Character Description

As mentioned in my last blogpost we’ve been creating character concepts for the 3D1 course which we’ll be modeling. This post will describe the character that was assigned to me. I’m going to work with the character Vinda, created by Rebecka.

Image of Vinda and Gegga – by Rebecka

About Vinda:
Vinda is a young adult female terragrottian, which is a humanoid dog/cat-like race that lives underground in caves that are lit by glowing crystals. She’s a crystal collector […]

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Program: Graphics

3D Week 6 – Assignment 3 – Character Description

As mentioned in my last blogpost we’ve been creating character concepts for the 3D1 course which we’ll be modeling. This post will describe the character that was assigned to me. I’m going to work with the character Vinda, created by Rebecka.

Image of Vinda and Gegga – by Rebecka

About Vinda:
Vinda is a young adult female terragrottian, which is a humanoid dog/cat-like race that lives underground in caves that are lit by glowing crystals. She’s a crystal collector […]

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Program: Graphics

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D Course – Assignment 2 (Where I am at the moment)

During the last week I managed to finish the base model of the table for Assignment 2.

During the weekend I began working on the UV mapping, but I did stumble on some trouble however since the model is made up of seperate objects.
I’m still a newbie at UV and this was something we didn’t talk or learn about in UV class, since we were doing crates that were one single object. I didn’t […]

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Program: Graphics

3D Course – Assignment 2 (Where I am at the moment)

During the last week I managed to finish the base model of the table for Assignment 2.

During the weekend I began working on the UV mapping, but I did stumble on some trouble however since the model is made up of seperate objects.
I’m still a newbie at UV and this was something we didn’t talk or learn about in UV class, since we were doing crates that were one single object. I didn’t […]

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Program: Graphics

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

Space Shooter

Today we had our first ”official” meeting as a team working on our Space Shooter project. It’s me, and five other people. The project is to design a space shooter around two words that were randomly chosen for us. The two words we got were Dia de los Muertos and snacks. The definition of space shooter is very loose here, basically it’s a 2D game without gravity and with some type of projectiles.
So far we’ve established the roles within the […]

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Program: Graphics

Assignment 2 Update

 
 
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in design, as it’s crafted by the common folk and not for some wealthy noble. With runes to signify a personal value to whoever made it.

 
The runes are Anglo-Saxon, engraved into the iron in a rough […]

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Program: Graphics

Assignment 2 Update

 
 
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in design, as it’s crafted by the common folk and not for some wealthy noble. With runes to signify a personal value to whoever made it.

 
The runes are Anglo-Saxon, engraved into the iron in a rough […]

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Program: Graphics

Assignment 2 Update

 
 
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in design, as it’s crafted by the common folk and not for some wealthy noble. With runes to signify a personal value to whoever made it.

 
The runes are Anglo-Saxon, engraved into the iron in a rough […]

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Program: Graphics

Assignment 2 Update

 
 
An update on Assignment 2! It took a while finding textures that i found satisfactory (still not sure if they are), but at the current state it’s pretty close to how I imagined it to be. Simple in design, as it’s crafted by the common folk and not for some wealthy noble. With runes to signify a personal value to whoever made it.

 
The runes are Anglo-Saxon, engraved into the iron in a rough […]

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Program: Graphics

Assignment 3: Part 1

This week I’ve been provided with the character concept for Assignment 3 from a client. Here’s the concept sheet.

The instructions I received involved a fairly detailed ghoul-like creature. A horrid construct created by dark forces to do their bidding. While terrifying, my client wanted another side of the character to be reflected as well. It would be as if this creature wasn’t completely mindless, but had in fact started to regain some semblance of thought and identity. It would […]

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Program: Graphics

Assignment 3: Part 1

This week I’ve been provided with the character concept for Assignment 3 from a client. Here’s the concept sheet.

The instructions I received involved a fairly detailed ghoul-like creature. A horrid construct created by dark forces to do their bidding. While terrifying, my client wanted another side of the character to be reflected as well. It would be as if this creature wasn’t completely mindless, but had in fact started to regain some semblance of thought and identity. It would […]

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Program: Graphics

Assignment 3: Part 1

This week I’ve been provided with the character concept for Assignment 3 from a client. Here’s the concept sheet.

The instructions I received involved a fairly detailed ghoul-like creature. A horrid construct created by dark forces to do their bidding. While terrifying, my client wanted another side of the character to be reflected as well. It would be as if this creature wasn’t completely mindless, but had in fact started to regain some semblance of thought and identity. It would […]

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Program: Graphics

Assignment 3: Part 1

This week I’ve been provided with the character concept for Assignment 3 from a client. Here’s the concept sheet.

The instructions I received involved a fairly detailed ghoul-like creature. A horrid construct created by dark forces to do their bidding. While terrifying, my client wanted another side of the character to be reflected as well. It would be as if this creature wasn’t completely mindless, but had in fact started to regain some semblance of thought and identity. It would […]

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Program: Graphics

Suit and Telephone

For our next project we were assigned to make a space shooter game in five weeks. More or less.
We have the restrictions that the game must fulfill which is as follows;

No Gravity. The game shall not contain elements that an additional force needs to be programmed. So jumping can’t be a feature in the game, yet walking up and down is allowed.
The game needs to be played on PC.
It needs to have 2D Graphics.
Can be produced within 10 weeks.
The game […]

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Program: Graphics

Suit and Telephone

For our next project we were assigned to make a space shooter game in five weeks. More or less.
We have the restrictions that the game must fulfill which is as follows;

No Gravity. The game shall not contain elements that an additional force needs to be programmed. So jumping can’t be a feature in the game, yet walking up and down is allowed.
The game needs to be played on PC.
It needs to have 2D Graphics.
Can be produced within 10 weeks.
The game […]

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Program: Graphics

3D Computer Graphics I: Assignment 3 Introduction

As I explained in my last post, we students have switched character concepts with each other. I was lucky to receive Jenny’s concept, which I had been looking at with curiosity during class. Here is his background, as well as some info about the potential game itself and some notes for the 3D-modeling.

About Alfred
His name is Alfred, but his wife and the few friends he has usually call him Alf or Alfie if they want a favor. He is a […]

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Program: Graphics

3D Computer Graphics I: Assignment 3 Introduction

As I explained in my last post, we students have switched character concepts with each other. I was lucky to receive Jenny’s concept, which I had been looking at with curiosity during class. Here is his background, as well as some info about the potential game itself and some notes for the 3D-modeling.

About Alfred
His name is Alfred, but his wife and the few friends he has usually call him Alf or Alfie if they want a favor. He is a […]

/ Comments Off on 3D Computer Graphics I: Assignment 3 Introduction
Program: Graphics