Yearly Archives: 2014

Assignment 3 Update:

Assignment 3 Update:

This is how far I was able to model on assignment 3 during the lesson. I have not really looked thorough everything for mistakes and weird stuff but I have the base of the body done. My model will be in several different pieces, this is because of the clothes that isn’t very shape fitted, it will be easier to make the torso and the coat one piece, the legs one piece and […]

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Program: Graphics

Assignment 3 Update:

Assignment 3 Update:

This is how far I was able to model on assignment 3 during the lesson. I have not really looked thorough everything for mistakes and weird stuff but I have the base of the body done. My model will be in several different pieces, this is because of the clothes that isn’t very shape fitted, it will be easier to make the torso and the coat one piece, the legs one piece and […]

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Program: Graphics

Blog report week 07

Where am I now?

This is my try on the exercise we got to do on Tuesdays lesson. I realized that I had very little knowledge of the muscle anatomy and it was very difficult to transmit what I saw on an example picture to this image. After a while I sort of got a better feeling for it but I really have to practice a lot.
Here are some examples of drawings I have done during the years with human bodies. […]

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Program: Graphics

Blog report week 07

Where am I now?

This is my try on the exercise we got to do on Tuesdays lesson. I realized that I had very little knowledge of the muscle anatomy and it was very difficult to transmit what I saw on an example picture to this image. After a while I sort of got a better feeling for it but I really have to practice a lot.
Here are some examples of drawings I have done during the years with human bodies. […]

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Program: Graphics

Blog report week 07

Where am I now?

This is my try on the exercise we got to do on Tuesdays lesson. I realized that I had very little knowledge of the muscle anatomy and it was very difficult to transmit what I saw on an example picture to this image. After a while I sort of got a better feeling for it but I really have to practice a lot.
Here are some examples of drawings I have done during the years with human bodies. […]

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Program: Graphics

Blog report week 07

Where am I now?

This is my try on the exercise we got to do on Tuesdays lesson. I realized that I had very little knowledge of the muscle anatomy and it was very difficult to transmit what I saw on an example picture to this image. After a while I sort of got a better feeling for it but I really have to practice a lot.
Here are some examples of drawings I have done during the years with human bodies. […]

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Program: Graphics

3D Computer Graphics I: Assignment 3 – Body WIP

This is what Alfred’s body looks like after the Wednesday class.

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Program: Graphics

3D Computer Graphics I: Assignment 3 – Body WIP

This is what Alfred’s body looks like after the Wednesday class.

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Program: Graphics

3D Computer Graphics I: Assignment 3 – Body WIP

This is what Alfred’s body looks like after the Wednesday class.

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Program: Graphics

3D Computer Graphics I: Assignment 3 – Body WIP

This is what Alfred’s body looks like after the Wednesday class.

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Program: Graphics

Week 7: Improving as an artist

A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]

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Program: Graphics

Week 7: Improving as an artist

A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]

/ Comments Off on Week 7: Improving as an artist
Program: Graphics

Week 7: Improving as an artist

A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]

/ Comments Off on Week 7: Improving as an artist
Program: Graphics

Week 7: Improving as an artist

A lot of focus on anatomy is what this current week of 3D computer graphics is all about. Anatomy is still highly applicable to 3D graphics just like for 2D graphics, or maybe even more. In 3D we use our anatomic knowledge for when creating believable human/animal- like models and most importantly, for animation. When creating your organic model you should be mindful of what the anatomy will convey to the viewer as far as muscles , proportions and bone […]

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Program: Graphics

Paper prototype of Desert Noir, space shooter extraordinare

Now we’ve begun on our final assignment for the game design introduction course. The group seems good, we’ve got a nice concept, what more could you ask for?
The goal is to make a game concept document based on two words and some restrictions. The restrictions of no gravity, a projectile present and powerups basically makes it a space shooter.
The game is shaping up good. Today we made our first paper prototype, and it’s… special. Our game’s combat is focused around […]

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Program: Programming

Paper prototype of Desert Noir, space shooter extraordinare

Now we’ve begun on our final assignment for the game design introduction course. The group seems good, we’ve got a nice concept, what more could you ask for?
The goal is to make a game concept document based on two words and some restrictions. The restrictions of no gravity, a projectile present and powerups basically makes it a space shooter.
The game is shaping up good. Today we made our first paper prototype, and it’s… special. Our game’s combat is focused around […]

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Program: Programming

Mapping sci-fi crate

So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post. For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.
Diffuse – The diffuse map is arguably the most important map when creating a […]

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Program: Graphics

Mapping sci-fi crate

So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post. For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.
Diffuse – The diffuse map is arguably the most important map when creating a […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

/ Comments Off on 3D Computer Graphics – Blog Post Week 04
Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

/ Comments Off on 3D Computer Graphics – Blog Post Week 04
Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

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Program: Graphics

Chalice Update no 3

I got some feedback on my chalice today and made some improvements. The first thing I did was to fix the normal map as that was what was causing the issues with the cup part.

Previous version to the left, new to the right

I did this by creating a flat normal map and using a layer mask in Photoshop to only show the patterns that I had created.

Old […]

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Program: Graphics

Chalice Update no 3

I got some feedback on my chalice today and made some improvements. The first thing I did was to fix the normal map as that was what was causing the issues with the cup part.

Previous version to the left, new to the right

I did this by creating a flat normal map and using a layer mask in Photoshop to only show the patterns that I had created.

Old […]

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Program: Graphics