Yearly Archives: 2014

Third 3D assignment

We have now started our third assignment for our 3D course. We started by bringing concept art with turnarounds to class. There we made a backstory for it, believing we would make our own concepts. But no, our teacher then told us to trade with a colleague. This will have us not changing the concept when it’s there’s something hard we want to skip or make easier. Also we will both be a client and work for a client. So […]

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Program: Graphics

Third 3D assignment

We have now started our third assignment for our 3D course. We started by bringing concept art with turnarounds to class. There we made a backstory for it, believing we would make our own concepts. But no, our teacher then told us to trade with a colleague. This will have us not changing the concept when it’s there’s something hard we want to skip or make easier. Also we will both be a client and work for a client. So […]

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Program: Graphics

Anatomy – Analysis of Me


This week we were to bring a few organic sketches and drawings to criticize and give feedback to each others knowledge of anatomy.
I did not receive as much feedback as I had hoped for, however, there were a few things they mentioned that I cold agree, I probably had to work on some more. One thing that was mentioned was that I had a tendency to use straight lines a bit too much. This does not happen all the […]

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Program: Graphics

Anatomy – Analysis of Me


This week we were to bring a few organic sketches and drawings to criticize and give feedback to each others knowledge of anatomy.
I did not receive as much feedback as I had hoped for, however, there were a few things they mentioned that I cold agree, I probably had to work on some more. One thing that was mentioned was that I had a tendency to use straight lines a bit too much. This does not happen all the […]

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Program: Graphics

Anatomy – Analysis of Me


This week we were to bring a few organic sketches and drawings to criticize and give feedback to each others knowledge of anatomy.
I did not receive as much feedback as I had hoped for, however, there were a few things they mentioned that I cold agree, I probably had to work on some more. One thing that was mentioned was that I had a tendency to use straight lines a bit too much. This does not happen all the […]

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Program: Graphics

Anatomy – Analysis of Me


This week we were to bring a few organic sketches and drawings to criticize and give feedback to each others knowledge of anatomy.
I did not receive as much feedback as I had hoped for, however, there were a few things they mentioned that I cold agree, I probably had to work on some more. One thing that was mentioned was that I had a tendency to use straight lines a bit too much. This does not happen all the […]

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Program: Graphics

Prince Bastian


This is something that I have been working on as Concept Art for a fantasy RPG game. This is the piece that I was working on at Dreamhack Stockholm, there are still some minor things I would like to fix but I am pretty much done.

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Program: Graphics

Prince Bastian


This is something that I have been working on as Concept Art for a fantasy RPG game. This is the piece that I was working on at Dreamhack Stockholm, there are still some minor things I would like to fix but I am pretty much done.

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Program: Graphics

Folke checkar ut


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Program: Programming

Folke checkar ut


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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

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Program: Graphics

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

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Program: Graphics

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

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Program: Graphics

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

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Program: Graphics

3D-I Assignment 3; Part 1

So, like mentioned in the last post, we switched concepts with someone else. Or rather we were employed by someone else to make a model of their concept. As such, so was I too by another student. This is the concept I was given:

All rights reserved by it’s creator Ben Ellebracht

 
According to my “employer”, this character is a shaman, nicknamed Hito. The tribe Hito lives in is a peaceful people that respect nature and lives alongside the giant eagles of the […]

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Program: Graphics

3D-I Assignment 3; Part 1

So, like mentioned in the last post, we switched concepts with someone else. Or rather we were employed by someone else to make a model of their concept. As such, so was I too by another student. This is the concept I was given:

All rights reserved by it’s creator Ben Ellebracht

 
According to my “employer”, this character is a shaman, nicknamed Hito. The tribe Hito lives in is a peaceful people that respect nature and lives alongside the giant eagles of the […]

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Program: Graphics