Yearly Archives: 2014
Space Shooter Concept Challenge!
It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]
Space Shooter Concept Challenge!
It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
Desert Noir Paper Prototype UPDATE
Here is a one-page rule explanation of our paper prototype. It represents our core gameplay which is run and gun combat. When people playtested it, they found it really fun to run around freely and some people even started climbing chairs. Even though that was unplanned, it actually kept the core experience intact.
This thursday, we’re going to show off our prototypes. I believe our players will run around and have a lot of fun 😀
Desert Noir Paper Prototype UPDATE
Here is a one-page rule explanation of our paper prototype. It represents our core gameplay which is run and gun combat. When people playtested it, they found it really fun to run around freely and some people even started climbing chairs. Even though that was unplanned, it actually kept the core experience intact.
This thursday, we’re going to show off our prototypes. I believe our players will run around and have a lot of fun 😀
Character background of “Lady”
In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.
Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]
Character background of “Lady”
In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.
Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]
3D Computer Graphics: Theory and Application I, Post 7
This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.
3D Computer Graphics: Theory and Application I, Post 7
This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.
3D Computer Graphics: Theory and Application I, Post 7
This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.
3D Computer Graphics: Theory and Application I, Post 7
This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.
Character background of “Lady”
In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.
Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]
Character background of “Lady”
In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.
Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]
Assignment 3: Part 1
So the following is what I received from Björn in terms of character background and instructions along with some image references.
Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]
Assignment 3: Part 1
So the following is what I received from Björn in terms of character background and instructions along with some image references.
Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]
3D1 starting assignment 3 modeling
I have started the modeling of Nils character Jorm! And this is how far i have come:
The back of the golem
And here we got the back of the golem
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]
3D1 starting assignment 3 modeling
I have started the modeling of Nils character Jorm! And this is how far i have come:
The back of the golem
And here we got the back of the golem
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]