Yearly Archives: 2014
Some drawing
Just some drawing. My very first attempt with colors in Photoshop.
Artwork space shooter project
Here are some of the artwork made for our concept
The Dragon
Frontpage
Moodboard
Artwork space shooter project
Here are some of the artwork made for our concept
The Dragon
Frontpage
Moodboard
concept project space shooter
The final assignment for the course Game analysis and Game design is to make a design for a space shooter game in groups. In my group we are six people that all need to take different roles for the assignment.
The roles are:
Lead ArtLead codeLead sound Game designerProducerQA
We divided the roles between us and I got the role as lead art which means that I am responsible for the visual of the game.The groups also got two different words that had […]
concept project space shooter
The final assignment for the course Game analysis and Game design is to make a design for a space shooter game in groups. In my group we are six people that all need to take different roles for the assignment.
The roles are:
Lead ArtLead codeLead sound Game designerProducerQA
We divided the roles between us and I got the role as lead art which means that I am responsible for the visual of the game.The groups also got two different words that had […]
A late update
Since I last posted it has been a while. Assignments and projects have gotten in the way and I have forgot to post my work.
We have during the last four weeks or so worked with a bigger project in the Game analysis and game design course. We have been divided into groups and have been making a game concept. We were also given a theme for the game, which was Oniomania(Shopaholic) and Mountain. In the groups we have assigned ourselves […]
A late update
Since I last posted it has been a while. Assignments and projects have gotten in the way and I have forgot to post my work.
We have during the last four weeks or so worked with a bigger project in the Game analysis and game design course. We have been divided into groups and have been making a game concept. We were also given a theme for the game, which was Oniomania(Shopaholic) and Mountain. In the groups we have assigned ourselves […]
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3D Week 8 – Assignment 3 update
Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]
3D Week 8 – Assignment 3 update
Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]
3D Week 8 – 3D scan, Retopo and Photogrammetry
During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]
3D Week 8 – 3D scan, Retopo and Photogrammetry
During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]
3D I – Retopo and Photogrammetry
This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]
3D I – Retopo and Photogrammetry
This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]
3D I – Retopo and Photogrammetry
This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]
3D I – Retopo and Photogrammetry
This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]