Yearly Archives: 2014
Artwork team 12
Copyright Tara Sundström
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Copyright Lisa svanström
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Copyright Amanda Heinonen
Artwork team 12
Copyright Tara Sundström
—————————————————————————————————
Copyright Lisa svanström
———————————————————————————————————
Copyright Amanda Heinonen
Why Are Developers Suffering?
EDIT 1:You know when you write a rant, explaining everything that’s wrong with the world and forget the fucking question you tried to answer?
This is the only thing I kept.
”Are we suffering because everybody else is ? Are we meant to work ourselves to death so our children can run amok with the money we left behind ?”
EDIT 2: I just did it again….
I’ll put this quote in because I enjoyed it, a bit of side tracking.
”You are basically writing […]
Why Are Developers Suffering?
EDIT 1:You know when you write a rant, explaining everything that’s wrong with the world and forget the fucking question you tried to answer?
This is the only thing I kept.
”Are we suffering because everybody else is ? Are we meant to work ourselves to death so our children can run amok with the money we left behind ?”
EDIT 2: I just did it again….
I’ll put this quote in because I enjoyed it, a bit of side tracking.
”You are basically writing […]
Why Are Developers Suffering?
EDIT 1:You know when you write a rant, explaining everything that’s wrong with the world and forget the fucking question you tried to answer?
This is the only thing I kept.
”Are we suffering because everybody else is ? Are we meant to work ourselves to death so our children can run amok with the money we left behind ?”
EDIT 2: I just did it again….
I’ll put this quote in because I enjoyed it, a bit of side tracking.
”You are basically writing […]
Why Are Developers Suffering?
EDIT 1:You know when you write a rant, explaining everything that’s wrong with the world and forget the fucking question you tried to answer?
This is the only thing I kept.
”Are we suffering because everybody else is ? Are we meant to work ourselves to death so our children can run amok with the money we left behind ?”
EDIT 2: I just did it again….
I’ll put this quote in because I enjoyed it, a bit of side tracking.
”You are basically writing […]
Game Connection & Paris
I just came back from Game Connection in Paris yesterday and it has been quite the experience. I was primarily there to pitch Braindusts new game BlastCat to publishers and I must say it went quite well. Had a lot of good meetings (both planned and spontaneous) and have a lot of promising contacts to follow up on, these are interesting times indeed.
If you’re unfamiliar with what Game Connection is: it’s basically a dating service for games […]
Game Connection & Paris
I just came back from Game Connection in Paris yesterday and it has been quite the experience. I was primarily there to pitch Braindusts new game BlastCat to publishers and I must say it went quite well. Had a lot of good meetings (both planned and spontaneous) and have a lot of promising contacts to follow up on, these are interesting times indeed.
If you’re unfamiliar with what Game Connection is: it’s basically a dating service for games […]
3D Week 09 – Assignment 3: part 4
Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]
3D Week 09 – Assignment 3: part 4
Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]
3D Week 09 – Assignment 3: part 4
Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]
3D Week 09 – Assignment 3: part 4
Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]
3D Week 09 – Assignment 3: part 4
Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]
3D Week 09 – Assignment 3: part 4
Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]
Concept Assignment Continues
Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]
Concept Assignment Continues
Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]
Concept Assignment Continues
Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]
Concept Assignment Continues
Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]
Documentation
So, started writing my project report this week.
I can just say one thing about it, really, and that are that you really need to ducument every single thing, and why you did it, otherwise it comes back to bite you.
Documentation
So, started writing my project report this week.
I can just say one thing about it, really, and that are that you really need to ducument every single thing, and why you did it, otherwise it comes back to bite you.
Documentation
So, started writing my project report this week.
I can just say one thing about it, really, and that are that you really need to ducument every single thing, and why you did it, otherwise it comes back to bite you.
Documentation
So, started writing my project report this week.
I can just say one thing about it, really, and that are that you really need to ducument every single thing, and why you did it, otherwise it comes back to bite you.
Some drawing
Just some drawing. My very first attempt with colors in Photoshop.