Yearly Archives: 2014

Día de los Piñata

Here’s a collection of art I made for our game!

Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.

Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

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Program: Graphics

Día de los Piñata

Here’s a collection of art I made for our game!

Here’s the main character you play as. It’s a piñata that grows and shrinks in size depending on how much candy you’ve collected. This is the largest size.

Depending on which size you are, you can smash different objects around the level for score. There are small, medium and large object. This is a medium size object, a churro cart, that glows in bright red, since that is the color […]

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Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

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Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

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Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

/ Comments Off on 3D Course – week 06 (Assignment 3 Character Package)
Program: Graphics

3D Course – week 06 (Assignment 3 Character Package)

I’m still trying to catch up with the blog posts in the 3D course, and this is the post about the character package for Assignment 3 that I sent to Jonna. (http://moonphanter.wordpress.com/)

Character background – Vinda
Name: Vinda
Nickname: Vivi
Gender: Female, but like other young Terragrottians she has an androgyne appearance.
Etnicity: Terragrottian, a humanoid dog/cat race living underground.
Age: 19 years, and a Terragrottian’s life span is very similar to that of a human.

Physical health/attributes/handicaps: Vinda is very physically fit, […]

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

/ Comments Off on Assignment 3: Model Optimisation
Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

3D-I Assignment 3; Part 2

A few weeks have passed and it’s time for another update on the current character modeling assignment. Since it’s been a while since the last update, I’ve done quite a lot. So here’s a summary.

As I find the head and face the most important and noteworthy about this model, this is where I started. The rest was so simplistic that I felt that could come later on. The way I like to model faces is that I start by […]

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Program: Graphics

3D-I Assignment 3; Part 2

A few weeks have passed and it’s time for another update on the current character modeling assignment. Since it’s been a while since the last update, I’ve done quite a lot. So here’s a summary.

As I find the head and face the most important and noteworthy about this model, this is where I started. The rest was so simplistic that I felt that could come later on. The way I like to model faces is that I start by […]

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Program: Graphics

Developement Diary; part 10

Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]

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Program: Programming

Developement Diary; part 10

Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]

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Program: Programming

Developement Diary; part 10

Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]

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Program: Programming

Developement Diary; part 10

Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]

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Program: Programming

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

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Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

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Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

/ Comments Off on 5 week project: Heartbeat bat
Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics