Yearly Archives: 2014
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are making use […]
Game Programming III – the second week, linked lists part three (3)
Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are making use […]
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Programming: Week 2
Arrays and functions … this has long become the “traditional” point in learning a programming language where I would quit it altogether. This was the case with Pascal like 12 years ago and then with C++ a few years ago.
But this time it’s serious – it’s part of formal studies so there’s no way I’m quitting now.
Ex. 1
Write a program that calls a function called Square. The function takes a float
parameter and returns its square (also a float
).
#include “stdafx.h”
#include “iostream”
float square(float a)
{
a = a*a;
return a;
}
int […]
Programming: Week 2
Arrays and functions … this has long become the “traditional” point in learning a programming language where I would quit it altogether. This was the case with Pascal like 12 years ago and then with C++ a few years ago.
But this time it’s serious – it’s part of formal studies so there’s no way I’m quitting now.
Ex. 1
Write a program that calls a function called Square. The function takes a float
parameter and returns its square (also a float
).
#include “stdafx.h”
#include “iostream”
float square(float a)
{
a = a*a;
return a;
}
int […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
Thumbnail Assignment
Our first assignment in the new course 2D Computer Graphics: Theory and Application 1 was to draw 20 character thumbnails for a chosen concept out of two, given from the teacher.
I chose the concept that had a focus on fantasy and combat. You play as an ordinary person of this modern world that travels through different dimensions and realms to find gods and spirits to fight the chaos that is going to end the world.
Since the main character was an […]
Thumbnail Assignment
Our first assignment in the new course 2D Computer Graphics: Theory and Application 1 was to draw 20 character thumbnails for a chosen concept out of two, given from the teacher.
I chose the concept that had a focus on fantasy and combat. You play as an ordinary person of this modern world that travels through different dimensions and realms to find gods and spirits to fight the chaos that is going to end the world.
Since the main character was an […]
Croquis with a model
Hello friends!
The first week of my new course has passed! I am so pleased with how everything went so far. Our teacher Pernilla really knows how to handle beginners (like myself), and I already feel more confident in my drawings, after only one week!
We started with Croquis with a nude model, which basically means that a male or female poses nude in front of the class, giving us 1 or 2 or 5 or even 8-10 minutes to draw the pose […]
Croquis with a model
Hello friends!
The first week of my new course has passed! I am so pleased with how everything went so far. Our teacher Pernilla really knows how to handle beginners (like myself), and I already feel more confident in my drawings, after only one week!
We started with Croquis with a nude model, which basically means that a male or female poses nude in front of the class, giving us 1 or 2 or 5 or even 8-10 minutes to draw the pose […]