Yearly Archives: 2014

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Relationships and character making!

Good evening readers!
 
Tonight I finally finished my assignment about the game Space Invaders. What I did was to divide different concrete objects into three ”subcategories” which were:
Objects, properties and behaviors.
For an example, the player craft in the game is an object. The speed which the player craft possesses is a property. Finally, a behavior to this is movement. This is roughly what I did in my assignment, but with all the objects in the entire game. (Of course it is […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

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Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

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Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Assignment 1 – Space Invaders analysis

 Objects/Properties/behaviors:

Bullets – position, speed, colour, graphic, not/active, damage, hitbox, sound Fx. Moving in a forward direction (upwards) from the spawned location and destroying object of collision (will dissapear if not). 
Player Craft – Graphic, location, speed, hitbox, player controlled, HP, 1 bullet on screen. Moves from side to side inside of the screen and spawns bullets when fire button are pressed by player. 
Enemy #1 – Graphic, location, speed, hitbox, HP, Several bullets on screen, points. Moves around on the screen simultaneously with […]

/ Comments Off on Assignment 1 – Space Invaders analysis
Program: Graphics

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Starting Point

Hi!
This marks the start of my very first blog and also my first week back in school again after quite a few years away from it. Not much for an introduction for the place that shall spread my coming work and knowledge but soon enough it will be.
Best regards

/ Comments Off on Starting Point
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

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Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

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Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

/ Comments Off on Game design first post
Program: Programming

Game design first post

Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.

/ Comments Off on Game design first post
Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming

Introducing my new blog

Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.

/ Comments Off on Introducing my new blog
Program: Programming

Dungeons & Dragons!

One of our first game designing experiences were when we got introduced to a board game called Dungeons and Dragons. This is a very old board game that has been inspiration to many board games today. Our task was to create a own character with different attributes and learn that the different stats would completely change the gameplay. If you play a mage you would need more wisdom to be able to cast your spells more effective and if you […]

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Program: Graphics

Dungeons & Dragons!

One of our first game designing experiences were when we got introduced to a board game called Dungeons and Dragons. This is a very old board game that has been inspiration to many board games today. Our task was to create a own character with different attributes and learn that the different stats would completely change the gameplay. If you play a mage you would need more wisdom to be able to cast your spells more effective and if you […]

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Program: Graphics

Starting the second year!

New year and new knowledge incoming, for this year i have put main focus on learning 3D, so for that i have chosen 3 different 3D courses (this concern different areas, modeling, texturing etc).
I was hoping to blog during the summer but i had too much on my plate, but in between the heavy work and striving to achieve other goals, i sat down with a paper and pencil drawing different pictures to keep learning.
I haven’t used my computer for […]

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Program: Programming

Starting the second year!

New year and new knowledge incoming, for this year i have put main focus on learning 3D, so for that i have chosen 3 different 3D courses (this concern different areas, modeling, texturing etc).
I was hoping to blog during the summer but i had too much on my plate, but in between the heavy work and striving to achieve other goals, i sat down with a paper and pencil drawing different pictures to keep learning.
I haven’t used my computer for […]

/ Comments Off on Starting the second year!
Program: Programming

Greetings and welcome to my blogg!

Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience: 
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]

/ Comments Off on Greetings and welcome to my blogg!
Program: Programming

Greetings and welcome to my blogg!

Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience: 
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]

/ Comments Off on Greetings and welcome to my blogg!
Program: Programming