Yearly Archives: 2014
Board Game Analysis – Carcassonne
This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]
Board Game Analysis – Carcassonne
This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]
Board Game Analysis – Carcassonne
This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]
Board Game Analysis – Carcassonne
This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]
Board game analysis – Dust
Introduction
During the course Advanced game design we were split into groups to play and analyse a board game. Our group chose the strategy game Dust.
Game description
Dust is a board strategy game, for two to six players, similar to RISK where your objective is to hold key locations on the game board which give victory points and the first to a set amount of victory points win. To do this the players have different cards and units to their disposal. The […]
Board game analysis – Dust
Introduction
During the course Advanced game design we were split into groups to play and analyse a board game. Our group chose the strategy game Dust.
Game description
Dust is a board strategy game, for two to six players, similar to RISK where your objective is to hold key locations on the game board which give victory points and the first to a set amount of victory points win. To do this the players have different cards and units to their disposal. The […]
An Analysis of Citadels
Citadels is a bluffing card game where the players try to build the greatest city. There are four components in the game: character cards, district cards, gold tokens and the crown token.
The game is played in rounds; each round all players, starting with the player who have the crown token, secretly selects a character to play as. Then, the characters are called out one by one and if a player have the character that is called, he takes his turn. […]
An Analysis of Citadels
Citadels is a bluffing card game where the players try to build the greatest city. There are four components in the game: character cards, district cards, gold tokens and the crown token.
The game is played in rounds; each round all players, starting with the player who have the crown token, secretly selects a character to play as. Then, the characters are called out one by one and if a player have the character that is called, he takes his turn. […]

Boardgame Analysis – Drakborgen Legenden
Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

Boardgame Analysis – Drakborgen Legenden
Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]
Week 2, MDA-framework.
So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]
Week 2, MDA-framework.
So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]

Board Game Analysis – Citadels + The Dark City Expansion
Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.
Citadels + The Dark […]

Board Game Analysis – Citadels + The Dark City Expansion
Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.
Citadels + The Dark […]
System Analysis – Game of Thrones: The Board Game
This is an analysis of the board game Game of Thrones Second Edition, no expansions or the like. I will first go through the different systems the game has and summarize how all of them work with each other. And then move on to things I did/did not like about these systems and the full game. And lastly discuss what audience this is targeted towards.
Systems – A “Brief” Explanation
The systems found in Game of Thrones are very dependent on each […]
System Analysis – Game of Thrones: The Board Game
This is an analysis of the board game Game of Thrones Second Edition, no expansions or the like. I will first go through the different systems the game has and summarize how all of them work with each other. And then move on to things I did/did not like about these systems and the full game. And lastly discuss what audience this is targeted towards.
Systems – A “Brief” Explanation
The systems found in Game of Thrones are very dependent on each […]

Analysing a Boardgame #1
The second year of game design has started, and with it a new task to analyze board games.
The task consists of first playing the game and then deciding the objectively worst and best sides of the game. After that we are to decide the core game system, meaning the system that the entire game revolves around, and then defining the objects, functions and the properties, behavior and relationships that is this game.
And then we choose the subjectively most interesting system […]

Analysing a Boardgame #1
The second year of game design has started, and with it a new task to analyze board games.
The task consists of first playing the game and then deciding the objectively worst and best sides of the game. After that we are to decide the core game system, meaning the system that the entire game revolves around, and then defining the objects, functions and the properties, behavior and relationships that is this game.
And then we choose the subjectively most interesting system […]
Week 2. MDA.
The second week on Gotland has been inspiring in a whole new array of ways. With the introduction of the MDA -framework came a whole new way to look at games as both a designer and a consumer. Why do I enjoy this game, what does it offer me as a player that inspire this type of emotion in me? How can I use this emotional response as a designer?
If I want to my players to enjoy fellowship fun in […]
Week 2. MDA.
The second week on Gotland has been inspiring in a whole new array of ways. With the introduction of the MDA -framework came a whole new way to look at games as both a designer and a consumer. Why do I enjoy this game, what does it offer me as a player that inspire this type of emotion in me? How can I use this emotional response as a designer?
If I want to my players to enjoy fellowship fun in […]

Kill doctor Lucky, board game analysis
“Kill doctor Lucky” is a game for 3-7 players where the player who succeeds to kill the doctor wins. Moving around in his mansion you have to make sure that no one can see you while you’re in the same room as the doctor, that’s when you can strike and make an attempt to kill him. Although his dog follows him everywhere, and can actually prevent a murder on the doctor, he has short legs and sometimes falls behind as […]

Kill doctor Lucky, board game analysis
“Kill doctor Lucky” is a game for 3-7 players where the player who succeeds to kill the doctor wins. Moving around in his mansion you have to make sure that no one can see you while you’re in the same room as the doctor, that’s when you can strike and make an attempt to kill him. Although his dog follows him everywhere, and can actually prevent a murder on the doctor, he has short legs and sometimes falls behind as […]

Boardgame Analysis: Carcasonne
As a school task our group was supposed to play and analyze a board game free of choice. We picked Carcasonne: A game with medieval setting in which you are supposed to build castles and roads together with your friends, but claim as much of it as you can as your own to get the highest score.
In Carcasonne two to five players are recommended, and also preferably a completely flat square meter to play it on.
There are two different types […]

Boardgame Analysis: Carcasonne
As a school task our group was supposed to play and analyze a board game free of choice. We picked Carcasonne: A game with medieval setting in which you are supposed to build castles and roads together with your friends, but claim as much of it as you can as your own to get the highest score.
In Carcasonne two to five players are recommended, and also preferably a completely flat square meter to play it on.
There are two different types […]