Yearly Archives: 2014

Analysing a Boardgame #1

The second year of game design has started, and with it a new task to analyze board games.
The task consists of first playing the game and then deciding the objectively worst and best sides of the game. After that we are to decide the core game system, meaning the system that the entire game revolves around, and then defining the objects, functions and the properties, behavior and relationships that is this game.
And then we choose the subjectively most interesting system […]

/ Comments Off on Analysing a Boardgame #1
Program: Programming

Analysing a Boardgame #1

The second year of game design has started, and with it a new task to analyze board games.
The task consists of first playing the game and then deciding the objectively worst and best sides of the game. After that we are to decide the core game system, meaning the system that the entire game revolves around, and then defining the objects, functions and the properties, behavior and relationships that is this game.
And then we choose the subjectively most interesting system […]

/ Comments Off on Analysing a Boardgame #1
Program: Programming

An Introduction

Hello! I am Marcus, a GAME student over att Uppsala University currently studying Game Design and Game Analysis with a secondary course in Graphics. This blog will showcase the work I have done each week and I will post updates hopefully every friday.
Last week’s assignment
Last week we had the assignment to analyze the good old game Space Invaders by looking at the objects of the game, the properties and behavior of those objects as well as how they relate to […]

/ Comments Off on An Introduction
Program: Graphics

An Introduction

Hello! I am Marcus, a GAME student over att Uppsala University currently studying Game Design and Game Analysis with a secondary course in Graphics. This blog will showcase the work I have done each week and I will post updates hopefully every friday.
Last week’s assignment
Last week we had the assignment to analyze the good old game Space Invaders by looking at the objects of the game, the properties and behavior of those objects as well as how they relate to […]

/ Comments Off on An Introduction
Program: Graphics

Kill Doctor Lucky

Hello reader(s). I’m back from a long summer holiday! First blog post this term is going to be an analysis of Kill Doctor Lucky, a board game.
The best parts of Kill Doctor Lucky:
My Favorite part of Kill Doctor Lucky was the line of sight aspect to the game, which I thought was pretty unique for a board game. I had never earlier heard of a board game with line of sight in it. Line of sight is not only one […]

/ Comments Off on Kill Doctor Lucky
Program: Graphics

Kill Doctor Lucky

Hello reader(s). I’m back from a long summer holiday! First blog post this term is going to be an analysis of Kill Doctor Lucky, a board game.
The best parts of Kill Doctor Lucky:
My Favorite part of Kill Doctor Lucky was the line of sight aspect to the game, which I thought was pretty unique for a board game. I had never earlier heard of a board game with line of sight in it. Line of sight is not only one […]

/ Comments Off on Kill Doctor Lucky
Program: Graphics

Week 2. MDA.

The second week on Gotland has been inspiring in a whole new array of ways. With the introduction of the MDA -framework came a whole new way to look at games as both a designer and a consumer. Why do I enjoy this game, what does it offer me as a player that inspire this type of emotion in me? How can I use this emotional response as a designer?
If I want to my players to enjoy fellowship fun in […]

/ Comments Off on Week 2. MDA.
Program: Graphics

Week 2. MDA.

The second week on Gotland has been inspiring in a whole new array of ways. With the introduction of the MDA -framework came a whole new way to look at games as both a designer and a consumer. Why do I enjoy this game, what does it offer me as a player that inspire this type of emotion in me? How can I use this emotional response as a designer?
If I want to my players to enjoy fellowship fun in […]

/ Comments Off on Week 2. MDA.
Program: Graphics

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

/ Comments Off on Space Shooter idea #1
Program: Programming

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

/ Comments Off on Space Shooter idea #1
Program: Programming

Analyzing: Kill Doctor Lucky

Introduction:
We in the Game Design program got an assignment, to analyze a board game that we chose in a group. The game my group chose is a game called Kill Doctor Lucky.

The game:
So, the game is about killing a man named doctor Lucky. You play as one of 3-7 people that has been invited to his mansion a stormy midsummers eve. The house is quite big, sporting 24 named rooms, 6 hallways and […]

/ Comments Off on Analyzing: Kill Doctor Lucky
Program: Programming

Analyzing: Kill Doctor Lucky

Introduction:
We in the Game Design program got an assignment, to analyze a board game that we chose in a group. The game my group chose is a game called Kill Doctor Lucky.

The game:
So, the game is about killing a man named doctor Lucky. You play as one of 3-7 people that has been invited to his mansion a stormy midsummers eve. The house is quite big, sporting 24 named rooms, 6 hallways and […]

/ Comments Off on Analyzing: Kill Doctor Lucky
Program: Programming

Game System Analysis 1 – DUST

Intro
The first week of our current game design course, Advanced Game Design, we were tasked with playing a board game of our choice and, once played a minimum of 3 sessions, analyse it and figure out it’s underlying game system. We chose, without reading anything about it prior, a game called DUST.
DUST is a competitive strategy game played on a map of the earth. The map has connected, circled land or sea areas scattered over it. Some of these areas […]

/ Comments Off on Game System Analysis 1 – DUST
Program: Graphics

Game System Analysis 1 – DUST

Intro
The first week of our current game design course, Advanced Game Design, we were tasked with playing a board game of our choice and, once played a minimum of 3 sessions, analyse it and figure out it’s underlying game system. We chose, without reading anything about it prior, a game called DUST.
DUST is a competitive strategy game played on a map of the earth. The map has connected, circled land or sea areas scattered over it. Some of these areas […]

/ Comments Off on Game System Analysis 1 – DUST
Program: Graphics

Master AI

Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

/ Comments Off on Master AI
Program: Programming

Master AI

Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

/ Comments Off on Master AI
Program: Programming

Board Game Analysis: Kill Dr. Lucky

Back again, after a minor hiatus! This time, an assignment was given to pick a board game, play it in a group, and analyze it, determining the core game system (including objects, properties, behaviours and relationships), the good and bad sides of the game, and the most interesting system.
The game we picked was Kill Doctor Lucky. It is a turn-based game for between 3 and 7 players ages 10 and above (according to the box), which works sort […]

/ Comments Off on Board Game Analysis: Kill Dr. Lucky
Program: Programming

Board Game Analysis: Kill Dr. Lucky

Back again, after a minor hiatus! This time, an assignment was given to pick a board game, play it in a group, and analyze it, determining the core game system (including objects, properties, behaviours and relationships), the good and bad sides of the game, and the most interesting system.
The game we picked was Kill Doctor Lucky. It is a turn-based game for between 3 and 7 players ages 10 and above (according to the box), which works sort […]

/ Comments Off on Board Game Analysis: Kill Dr. Lucky
Program: Programming

Boardgame Analysis: Carcasonne

As a school task our group was supposed to play and analyze a board game free of choice. We picked Carcasonne: A game with medieval setting in which you are supposed to build castles and roads together with your friends, but claim as much of it as you can as your own to get the highest score.
In Carcasonne two to five players are recommended, and also preferably a completely flat square meter to play it on.
There are two different types […]

/ Comments Off on Boardgame Analysis: Carcasonne
Program: Programming

Boardgame Analysis: Carcasonne

As a school task our group was supposed to play and analyze a board game free of choice. We picked Carcasonne: A game with medieval setting in which you are supposed to build castles and roads together with your friends, but claim as much of it as you can as your own to get the highest score.
In Carcasonne two to five players are recommended, and also preferably a completely flat square meter to play it on.
There are two different types […]

/ Comments Off on Boardgame Analysis: Carcasonne
Program: Programming

Advanced game design – playing boardgames n’ stuff

Hello!
Along with the 3D course we will also study Advanced Game Design for this semester. For starters in the game design course we had to play and analyse a board game of our own choice and its system. and for you who know me, I just picked one at random, and here we are with one of the most complex board games I have ever seen. hope you can follow along!!

Heres a fancy picture of how the box look.
About […]

/ Comments Off on Advanced game design – playing boardgames n’ stuff
Program: Graphics

Advanced game design – playing boardgames n’ stuff

Hello!
Along with the 3D course we will also study Advanced Game Design for this semester. For starters in the game design course we had to play and analyse a board game of our own choice and its system. and for you who know me, I just picked one at random, and here we are with one of the most complex board games I have ever seen. hope you can follow along!!

Heres a fancy picture of how the box look.
About […]

/ Comments Off on Advanced game design – playing boardgames n’ stuff
Program: Graphics

Advanced game design – playing boardgames n’ stuff

Hello!
Along with the 3D course we will also study Advanced Game Design for this semester. For starters in the game design course we had to play and analyse a board game of our own choice and its system. and for you who know me, I just picked one at random, and here we are with one of the most complex board games I have ever seen. hope you can follow along!!

Heres a fancy picture of how the box look.
 
About […]

/ Comments Off on Advanced game design – playing boardgames n’ stuff
Program: Graphics

Advanced game design – playing boardgames n’ stuff

Hello!
Along with the 3D course we will also study Advanced Game Design for this semester. For starters in the game design course we had to play and analyse a board game of our own choice and its system. and for you who know me, I just picked one at random, and here we are with one of the most complex board games I have ever seen. hope you can follow along!!

Heres a fancy picture of how the box look.
 
About […]

/ Comments Off on Advanced game design – playing boardgames n’ stuff
Program: Graphics