Yearly Archives: 2014

Board Game Analysis 1
So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]

Board Game Analysis 1
So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]

Boardgame Analysis – Drakborgen Legenden
Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

Boardgame Analysis – Drakborgen Legenden
Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]
Space Shooter idea #1
So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]
Space Shooter idea #1
So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

Board Game Analysis: Kill Doctor Lucky
For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

Board Game Analysis: Kill Doctor Lucky
For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

Board Game Analysis: Kill Doctor Lucky
For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

Board Game Analysis: Kill Doctor Lucky
For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

A board game analysis
This blog post is going to be about an assignment in the course Advanced Game design.
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

A board game analysis
This blog post is going to be about an assignment in the course Advanced Game design.
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]
Master AI
Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]
Master AI
Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

Board Game Analysis: Kill Dr. Lucky
Back again, after a minor hiatus! This time, an assignment was given to pick a board game, play it in a group, and analyze it, determining the core game system (including objects, properties, behaviours and relationships), the good and bad sides of the game, and the most interesting system.
The game we picked was Kill Doctor Lucky. It is a turn-based game for between 3 and 7 players ages 10 and above (according to the box), which works sort […]

Board Game Analysis: Kill Dr. Lucky
Back again, after a minor hiatus! This time, an assignment was given to pick a board game, play it in a group, and analyze it, determining the core game system (including objects, properties, behaviours and relationships), the good and bad sides of the game, and the most interesting system.
The game we picked was Kill Doctor Lucky. It is a turn-based game for between 3 and 7 players ages 10 and above (according to the box), which works sort […]
Board Game Analysis 1 – Drakborgen Legenden
Introduction
We were tasked with playing and analyzing a board game of our choosing as a team and then individually write an analysis of our experience with that game. The main goal was to get an understanding of the core systems and how they affect they game.
To gain as much understanding as possible of the game and its different play styles, we decided to play the game on three separate occasions. The game we chose was Drakborgen Legenden.
Drakborgen Legenden
Drakborgen Legenden, released […]
Board Game Analysis 1 – Drakborgen Legenden
Introduction
We were tasked with playing and analyzing a board game of our choosing as a team and then individually write an analysis of our experience with that game. The main goal was to get an understanding of the core systems and how they affect they game.
To gain as much understanding as possible of the game and its different play styles, we decided to play the game on three separate occasions. The game we chose was Drakborgen Legenden.
Drakborgen Legenden
Drakborgen Legenden, released […]
Board game analysis – Dust
Introduction
During the course Advanced game design we were split into groups to play and analyse a board game. Our group chose the strategy game Dust.
Game description
Dust is a board strategy game, for two to six players, similar to RISK where your objective is to hold key locations on the game board which give victory points and the first to a set amount of victory points win. To do this the players have different cards and units to their disposal. The […]
Board game analysis – Dust
Introduction
During the course Advanced game design we were split into groups to play and analyse a board game. Our group chose the strategy game Dust.
Game description
Dust is a board strategy game, for two to six players, similar to RISK where your objective is to hold key locations on the game board which give victory points and the first to a set amount of victory points win. To do this the players have different cards and units to their disposal. The […]
Week 2, MDA-framework.
So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]
Week 2, MDA-framework.
So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]

Board Game Analysis – Citadels + The Dark City Expansion
Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.
Citadels + The Dark […]

Board Game Analysis – Citadels + The Dark City Expansion
Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.
Citadels + The Dark […]