Yearly Archives: 2014

Welcome to my blogg!

Hello everyone!
My name is Semih Parlayan and i’m a student at Uppsala University Campus Gotland. I am 20 years old and i moved to Gotland recently with a friend of mine who i share an apartment with.

Previous experience

High school course – Programming A-C
Unity
Photoshop
Blender
3ds max

I mostly use C# but i have some experience in Java and Flash aswell.

/ Comments Off on Welcome to my blogg!
Program: Programming

Welcome to my blogg!

Hello everyone!
My name is Semih Parlayan and i’m a student at Uppsala University Campus Gotland. I am 20 years old and i moved to Gotland recently with a friend of mine who i share an apartment with.

Previous experience

High school course – Programming A-C
Unity
Photoshop
Blender
3ds max

I mostly use C# but i have some experience in Java and Flash aswell.

/ Comments Off on Welcome to my blogg!
Program: Programming

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

DnD and SiSSYFiGHT

Character design idea for a Viking inspired by Gotland.
During this week we’ve been playing and modifying SiSSYFiGHT.  In our group we tried to change the aesthetic from school yard girls bullying each other to blood mages having a battle of spells. When we later got a memo saying we had to make the game educational for young children we changed it again to be just regular mages who had to spell their spells in order to cast them. We tried […]

/ Comments Off on DnD and SiSSYFiGHT
Program: Graphics

DnD and SiSSYFiGHT

Character design idea for a Viking inspired by Gotland.
During this week we’ve been playing and modifying SiSSYFiGHT.  In our group we tried to change the aesthetic from school yard girls bullying each other to blood mages having a battle of spells. When we later got a memo saying we had to make the game educational for young children we changed it again to be just regular mages who had to spell their spells in order to cast them. We tried […]

/ Comments Off on DnD and SiSSYFiGHT
Program: Graphics

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

Fail fast, Fail better

I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]

/ Comments Off on Fail fast, Fail better
Program: Programming

Fail fast, Fail better

I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]

/ Comments Off on Fail fast, Fail better
Program: Programming

Week 37: Visual Styles in Games and Creating Simple 3D Game Assets

This week we’ve been through the menus and tools in 3DS Max to a greater extent, to then apply what we’ve learned onto various objects that we make. Namely crates. Having several themes to choose from, I made an attempt to create objects from an Urban, Cartoon and Sci-Fi setting. Not just because they were the easiest to distinguish between, but also because they would enable me to experiment a lot more with shapes in very distinct ways.
 
Urban

Characteristics:

Cheap
Lack of […]

/ Comments Off on Week 37: Visual Styles in Games and Creating Simple 3D Game Assets
Program: Graphics

Week 37: Visual Styles in Games and Creating Simple 3D Game Assets

This week we’ve been through the menus and tools in 3DS Max to a greater extent, to then apply what we’ve learned onto various objects that we make. Namely crates. Having several themes to choose from, I made an attempt to create objects from an Urban, Cartoon and Sci-Fi setting. Not just because they were the easiest to distinguish between, but also because they would enable me to experiment a lot more with shapes in very distinct ways.
 
Urban

Characteristics:

Cheap
Lack of […]

/ Comments Off on Week 37: Visual Styles in Games and Creating Simple 3D Game Assets
Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

/ Comments Off on Second week.
Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

/ Comments Off on Second week.
Program: Graphics

Crates of the Third Dimension

For our lates 3D assignment we’ve been tasked with modelling crates with different themes.


Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.

Fallout […]

/ Comments Off on Crates of the Third Dimension
Program: Graphics

Crates of the Third Dimension

For our lates 3D assignment we’ve been tasked with modelling crates with different themes.


Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.

Fallout […]

/ Comments Off on Crates of the Third Dimension
Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

/ Comments Off on Second week.
Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

/ Comments Off on Second week.
Program: Graphics

Crates of the Third Dimension

For our lates 3D assignment we’ve been tasked with modelling crates with different themes.


Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.

Fallout […]

/ Comments Off on Crates of the Third Dimension
Program: Graphics

Crates of the Third Dimension

For our lates 3D assignment we’ve been tasked with modelling crates with different themes.


Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.

Fallout […]

/ Comments Off on Crates of the Third Dimension
Program: Graphics

Test

Test

/ Comments Off on Test
Program: Programming

Test

Test

/ Comments Off on Test
Program: Programming

Test

Test

/ Comments Off on Test
Program: Programming

Test

Test

/ Comments Off on Test
Program: Programming