Yearly Archives: 2014

3D Week 2
Hello again, just wanted to do a quick update on what’s been going on lately in my 3D progress. This week is the second week since I started taking this course about 3D, for this week we made some crates. I chose to do a Sci-Fi crate with a clean borderlands look. It took about a five hours to make and was made quite hastily but I’m pretty happy with the results. I even did a fancy animation for it […]

3D Week 2
Hello again, just wanted to do a quick update on what’s been going on lately in my 3D progress. This week is the second week since I started taking this course about 3D, for this week we made some crates. I chose to do a Sci-Fi crate with a clean borderlands look. It took about a five hours to make and was made quite hastily but I’m pretty happy with the results. I even did a fancy animation for it […]
First time blogging
Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]
First time blogging
Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]

3D Computer Graphics I: Week 2
This week we worked with different visual styles and tried to make our own props while following one of these styles. I have chosen to look at the Cartoon, Sci-Fi and Post-Apocalyptic styles.
Cartoon
Cartoon style games are mainly focusing on portraying a simplified caricatured version of reality. The visual style of cartoony games is dominated by basic, slightly irregular shapes and vibrant colors. These games are also for the most part high key which feels natural due to all the colors. […]

3D Computer Graphics I: Week 2
This week we worked with different visual styles and tried to make our own props while following one of these styles. I have chosen to look at the Cartoon, Sci-Fi and Post-Apocalyptic styles.
Cartoon
Cartoon style games are mainly focusing on portraying a simplified caricatured version of reality. The visual style of cartoony games is dominated by basic, slightly irregular shapes and vibrant colors. These games are also for the most part high key which feels natural due to all the colors. […]

Making crates!
This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:
Big shapes
Round
Unproportional
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

Making crates!
This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:
Big shapes
Round
Unproportional
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]
First time blogging
Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]
First time blogging
Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]

Making crates!
This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:
Big shapes
Round
Unproportional
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

Making crates!
This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:
Big shapes
Round
Unproportional
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

3D Graphics week 2
This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval
This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

3D Graphics week 2
This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval
This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

3D Graphics week 2
This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval
This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]

3D Graphics week 2
This weeks assignment was to create crates following 3 different themes. We were allowed to choose from: Medieval, Sci-Fi, Urban contemporary, Post apocalyptic or Cartoony.
The initial three I picked were:
1. Medieval
This is how my first crate turned out! The idea I had when I decided to make a medieval crate was to make a crate entirely out of ”wood”, this is the reason for the plank-like structure on each of the 6 sides of the crate. When looking at […]
Intro – The new Life
Good evening Ladies and Gentlemen (or any other persons who reads this)!
As i start on this i have been studying Game Design and Programming on Uppsala University Campus Gotland for about two weeks. This is very short time but feels like a lot longer. It’s been very interesting and it’s exciting to see where it leads.
Gamer is a term thrown around a lot among and at people studying Game Design, but it’s a very loose term and the meaning varies […]
Intro – The new Life
Good evening Ladies and Gentlemen (or any other persons who reads this)!
As i start on this i have been studying Game Design and Programming on Uppsala University Campus Gotland for about two weeks. This is very short time but feels like a lot longer. It’s been very interesting and it’s exciting to see where it leads.
Gamer is a term thrown around a lot among and at people studying Game Design, but it’s a very loose term and the meaning varies […]

3D Crates and stuff
This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]

3D Crates and stuff
This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]
Affordances as tropes and why they’re a creative gold mine
Lately we’ve been talking a lot about affordances in games. For those who doesn’t know affordances are what a player perceives as an opportunity to play. Affordances are present in all design, like how a door might have a handle on one end and a bar on the other. It simply makes the act of pulling or pushing the door more intuitive.
Some affordances are actually a real opportunity to play, like when you’re exploring a game and you see a […]
Affordances as tropes and why they’re a creative gold mine
Lately we’ve been talking a lot about affordances in games. For those who doesn’t know affordances are what a player perceives as an opportunity to play. Affordances are present in all design, like how a door might have a handle on one end and a bar on the other. It simply makes the act of pulling or pushing the door more intuitive.
Some affordances are actually a real opportunity to play, like when you’re exploring a game and you see a […]

3D Crates and stuff
This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]

3D Crates and stuff
This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]