Yearly Archives: 2014
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
First post!
Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.
First post!
Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.
Just a simple test
Just posting to see if the rss feed works.
Hello
Hi, my name is Emma and I’ll be updating this blog with school projects and other related things. I’m in Game design and graphics so I’ll be posting relevant art of mine here as well. I’ll try to update as often as I can!
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂

3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]

3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]

3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]

3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]