Yearly Archives: 2014
“Workshop Introduction”
So today we got a rather short noticed task… We were separated into groups of five and we were supposed to deliver a game pitch the very next day at 1 PM. Each one in the group decided a role, or we discussed about whom wanted which role in the group.
Each group received a unique “dream”, the dream was supposed to be fulfilled and contained the genre or goal our game was supposed to have. We got the dream “I want […]
“Workshop Introduction”
So today we got a rather short noticed task… We were separated into groups of five and we were supposed to deliver a game pitch the very next day at 1 PM. Each one in the group decided a role, or we discussed about whom wanted which role in the group.
Each group received a unique “dream”, the dream was supposed to be fulfilled and contained the genre or goal our game was supposed to have. We got the dream “I want […]

Creating 3D crates
Further into our 3D computer graphics course we students were assigned to create 3 different crates using the 3D studio max software. The 3 crates had to each present 3 different game styles of our choosing. While creating the crates we had to keep in mind what we learned during our first few lectures about the 7 elements of art and apply that to our work. The game styles I chose to create my crates in were sci-fi, cartoon and […]

Creating 3D crates
Further into our 3D computer graphics course we students were assigned to create 3 different crates using the 3D studio max software. The 3 crates had to each present 3 different game styles of our choosing. While creating the crates we had to keep in mind what we learned during our first few lectures about the 7 elements of art and apply that to our work. The game styles I chose to create my crates in were sci-fi, cartoon and […]
MDA and the road from idea to design
Hello people!
I am sorry that I have not updated what I have done for a while, but I simply have not had the time. I am going to keep this going though and I am trying to keep my goal I mentioned in my first post. “I am going to try to update this blog as often as I can.”
Now. What have I been doing the last couple of weeks?
We got our first assignment in our “Communication”-course. We had to […]
MDA and the road from idea to design
Hello people!
I am sorry that I have not updated what I have done for a while, but I simply have not had the time. I am going to keep this going though and I am trying to keep my goal I mentioned in my first post. “I am going to try to update this blog as often as I can.”
Now. What have I been doing the last couple of weeks?
We got our first assignment in our “Communication”-course. We had to […]

3D1, week 2 assignment
For this assignment I will model some crates and chest to try to follow an art style and I will also discuss the similarities and differences in these styles. I will present three different themes:
Medieval
So going for medieval I tried to achieve the same feel as if we looked at a chest from like skyrim, if we want to folow the artstyle of the medieval era we often think of alot of wood, metal and leather. as this is me […]

3D1, week 2 assignment
For this assignment I will model some crates and chest to try to follow an art style and I will also discuss the similarities and differences in these styles. I will present three different themes:
Medieval
So going for medieval I tried to achieve the same feel as if we looked at a chest from like skyrim, if we want to folow the artstyle of the medieval era we often think of alot of wood, metal and leather. as this is me […]

3D I, Week 3, Part 2: Assignment 2
This is will be my first blog report on the second big modeling assignment we will turn in during this course.
On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.
The necklace from the exhibit I have chosen to model.
We had a […]

3D I, Week 3, Part 2: Assignment 2
This is will be my first blog report on the second big modeling assignment we will turn in during this course.
On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.
The necklace from the exhibit I have chosen to model.
We had a […]

Museum Assignment
This week we went to the Gotland Museum, after being given a tour we were asked to find an object that we wanted to model in the 3D-course and take reference photos of it.
I chose this chalice after discussing with my teacher, the reason I chose it was because I wanted to create something that would give me a challenge, while still being able to complete it. It was a bit difficult to choose as I felt that most […]

Museum Assignment
This week we went to the Gotland Museum, after being given a tour we were asked to find an object that we wanted to model in the 3D-course and take reference photos of it.
I chose this chalice after discussing with my teacher, the reason I chose it was because I wanted to create something that would give me a challenge, while still being able to complete it. It was a bit difficult to choose as I felt that most […]
The assignments is starting to Show
Hello again!
We have as of now been handed out our first real game development assignment as we are to use the things we have learnt so far in the course. As for example MDA that we have studied last week and to come up with our own version of an creeping doom game where we are supposed to give the player the sensation that they are going to make it in time and survive, as well at the same time […]
The assignments is starting to Show
Hello again!
We have as of now been handed out our first real game development assignment as we are to use the things we have learnt so far in the course. As for example MDA that we have studied last week and to come up with our own version of an creeping doom game where we are supposed to give the player the sensation that they are going to make it in time and survive, as well at the same time […]
Creeping doom and scary games
What is horror games? Does it make you feel afraid or does it just scream in you face?Horror games has the last years had a really dull view of fear. The game industry thinks that simply a monster in a closet will get us happy and content with the scare factor. And while monsters can be scary, just having them chase us is not enough to make a good horror game. Dead Space wants to call itself a horror game, […]
Creeping doom and scary games
What is horror games? Does it make you feel afraid or does it just scream in you face?Horror games has the last years had a really dull view of fear. The game industry thinks that simply a monster in a closet will get us happy and content with the scare factor. And while monsters can be scary, just having them chase us is not enough to make a good horror game. Dead Space wants to call itself a horror game, […]

Analysis of Klondike – From computer to reality
How to use mechanics in a way the player can remembers, use and enjoy.
I’m gonna use the same picture this time around too because I like it and it is an accurate depiction on how a game of Klondike looks when played on a computer.
And this is how Klondike looks on my kitchen table. Both these games have the same mechanics, dynamics and aesthetics. The big difference between these two is that […]

Analysis of Klondike – From computer to reality
How to use mechanics in a way the player can remembers, use and enjoy.
I’m gonna use the same picture this time around too because I like it and it is an accurate depiction on how a game of Klondike looks when played on a computer.
And this is how Klondike looks on my kitchen table. Both these games have the same mechanics, dynamics and aesthetics. The big difference between these two is that […]

Analysis of Klondike – Effective submission game design
You probably have this game on your computer. It’s an all time classic to play when bored and it can be a really addicting pastime. The colors of the cards is the most important lesson!
Klondike is a form of solitaire which means single player card games. I think most people would recognize this game through their computer since it’s one of windows most classic “games which comes with the machine”. I also think almost everyone has […]

Analysis of Klondike – Effective submission game design
You probably have this game on your computer. It’s an all time classic to play when bored and it can be a really addicting pastime. The colors of the cards is the most important lesson!
Klondike is a form of solitaire which means single player card games. I think most people would recognize this game through their computer since it’s one of windows most classic “games which comes with the machine”. I also think almost everyone has […]