Yearly Archives: 2014

3D week 03 – Part 02 Daggerstuff
Hello again!
This is the next part of my blogpost for this week. It’s about the object I choose at the Gotland Museum a week ago. So well… here we go!
I chose this dagger as my project as it seemed as an interesting and challenging object to model. There are both smooth and sharp edges, and it’s made out of different materials so it adds to the making of texture and specular maps. So basically because I wanted something that gives […]

3D week 03 – Part 02 Daggerstuff
Hello again!
This is the next part of my blogpost for this week. It’s about the object I choose at the Gotland Museum a week ago. So well… here we go!
I chose this dagger as my project as it seemed as an interesting and challenging object to model. There are both smooth and sharp edges, and it’s made out of different materials so it adds to the making of texture and specular maps. So basically because I wanted something that gives […]

3D Computer Graphics I: Week 3
This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
Before and After
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]

3D Computer Graphics I: Week 3
This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
Before and After
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]

I have a sense of impending doom
Our teacher, Adam Mayes, has given us an assignment to come up with a concept for a game based on the theme ”impending doom”. Our constraints are that the player is not allowed to move – they can turn around, use their arms and move their head, but not walk, swim, fly etc. The player will fail at the end of the game – there is no winning condition. However, the player must think that they can win.
I had a few […]

I have a sense of impending doom
Our teacher, Adam Mayes, has given us an assignment to come up with a concept for a game based on the theme ”impending doom”. Our constraints are that the player is not allowed to move – they can turn around, use their arms and move their head, but not walk, swim, fly etc. The player will fail at the end of the game – there is no winning condition. However, the player must think that they can win.
I had a few […]

3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]

3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]
Cooperative chess game
Fundamentals of game design chapter 1 exercise 2: Use a chessboard and chesspieces and the ways they move to create a cooperative game where two players work together to achieve a victory condition.My first idea on this is to have the colors represent each player. This makes it easier for the players to consider themselves important and also guides them in what they can move. I want the enemy to start on the other side of the board and have a system […]
Cooperative chess game
Fundamentals of game design chapter 1 exercise 2: Use a chessboard and chesspieces and the ways they move to create a cooperative game where two players work together to achieve a victory condition.My first idea on this is to have the colors represent each player. This makes it easier for the players to consider themselves important and also guides them in what they can move. I want the enemy to start on the other side of the board and have a system […]

Assignment 2, Part 1: Item of Choice
My item of choice from Gotland’s museum:
The reason why I chose this item is because, frankly, I’m a big nerd for axes. It’s a tool and weapon of war that tells us so much about the people who used them through the centuries. From the Saxons, the Franks to the Norsemen of the Scandinavian Peninsula and beyond this was the most popular weapon on the battlefield throughout Europe. To understand why you must understand how it worked. It was […]

Assignment 2, Part 1: Item of Choice
My item of choice from Gotland’s museum:
The reason why I chose this item is because, frankly, I’m a big nerd for axes. It’s a tool and weapon of war that tells us so much about the people who used them through the centuries. From the Saxons, the Franks to the Norsemen of the Scandinavian Peninsula and beyond this was the most popular weapon on the battlefield throughout Europe. To understand why you must understand how it worked. It was […]

Advanced Hard Surface Modeling Assignment – Prepping
As the first few weeks have passed of our first 3D modeling course at the university, our teacher saw that some of the students already knew the basics. So, she was kind enough to create a more advanced assignment for a select few.
This assignment consists of modeling an ingame vehicle based on existing concept art. (Seen above) and also chose a game where this vehicle could be from and try to make our models fit that theme.
I chose to model […]

Advanced Hard Surface Modeling Assignment – Prepping
As the first few weeks have passed of our first 3D modeling course at the university, our teacher saw that some of the students already knew the basics. So, she was kind enough to create a more advanced assignment for a select few.
This assignment consists of modeling an ingame vehicle based on existing concept art. (Seen above) and also chose a game where this vehicle could be from and try to make our models fit that theme.
I chose to model […]

3D – Week 3 – Optimizing crates
I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

3D – Week 3 – Optimizing crates
I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

3D – Week 3 – Optimizing crates
I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]

3D – Week 3 – Optimizing crates
I’ll be posting two 3D-related posts this week, this first one about optimizing our crate-models from last week. As you’ll know if you read last weeks’ post I’ve created three different crate-models, based on three different themes. During this weeks’ workshop the class split into groups of three, and in the groups exchanged models with each other, so that we all got to clean up one model from each member in the group. Two of my three models have been […]
Third week complete!
Academic writing & Essays
This week, as said in previous post, started with two lectures on academic writing, documenting and pitching your games. We were given an assignment to design an Impending Doom game, which means that you cannot win, you will always lose at some point. We were then asked to write an essay on this game and on our ideas about it. Writing an essay on a game design was a bit tricky, since it is not regularly done, […]
Third week complete!
Academic writing & Essays
This week, as said in previous post, started with two lectures on academic writing, documenting and pitching your games. We were given an assignment to design an Impending Doom game, which means that you cannot win, you will always lose at some point. We were then asked to write an essay on this game and on our ideas about it. Writing an essay on a game design was a bit tricky, since it is not regularly done, […]
Week 3.
As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]
Week 3.
As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]