Yearly Archives: 2014

Analyzing Carcassonne

Introduction

So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

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Program: Programming

Analyzing Carcassonne

Introduction

So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

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Program: Programming

Homework W 04 – Textured crate


This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

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Program: Graphics

Homework W 04 – Textured crate


This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

/ Comments Off on Homework W 04 – Textured crate
Program: Graphics

Homework W 04 – Textured crate


This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

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Program: Graphics

Homework W 04 – Textured crate


This is my Sci-Fi crate for assignment 1, textured and put into UDK.
So why does it look like this? When I made my crate I was inspired by the not-so-obviously-openable crates that are usually used in Science Fiction games. These can be placed on buttons, moved to redirect or intervene lasers, thrown through a barrier and used as a stair, among many other things. In some games they are placed in large rooms to fill out space and sometimes […]

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Program: Graphics

Super Dungeon Explorer

Super Dungeon Explorer is a board game for 2-6 players above 10 years of age. The game is built so that one or two of the players will play as the dark consul and the rest will play as heroes.

Dice:
Die rolls is the most prominent feature in this game as it determines everything that happens in the game. There are three different types of dice, blue ones, which are the weakest, red ones […]

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Program: Graphics

Super Dungeon Explorer

Super Dungeon Explorer is a board game for 2-6 players above 10 years of age. The game is built so that one or two of the players will play as the dark consul and the rest will play as heroes.

Dice:
Die rolls is the most prominent feature in this game as it determines everything that happens in the game. There are three different types of dice, blue ones, which are the weakest, red ones […]

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Program: Graphics

Core Experience, Left4Dead


This lecture we talked about the importance of Core Experience in a game and at the end of the day we got together in our groups and had to find a game that we all had played. Our task was to think of the Core Experience in that game and either create a completely new game but with the same Core Experience or to recreate the game with the same Core Experience. Luckily the professors only asked for a […]

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Program: Graphics

Core Experience, Left4Dead


This lecture we talked about the importance of Core Experience in a game and at the end of the day we got together in our groups and had to find a game that we all had played. Our task was to think of the Core Experience in that game and either create a completely new game but with the same Core Experience or to recreate the game with the same Core Experience. Luckily the professors only asked for a […]

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Program: Graphics

Game development assignment

At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]

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Program: Graphics

Game development assignment

At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]

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Program: Graphics

Game development assignment

At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]

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Program: Graphics

Game development assignment

At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]

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Program: Graphics

Prepping for 3D modeling of silver dagger

Last week all the students of the 3D computer graphics course were sent to look for interesting objects at the historical museum of Gotland (Fornsalen) that we are later going to do 3D models of as a hand in assignment later in the course. In order to do 3D models of real life objects a lot of good references photos have to be taken from different angles and some good close ups for texture reference. In this post I will […]

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Program: Graphics

Prepping for 3D modeling of silver dagger

Last week all the students of the 3D computer graphics course were sent to look for interesting objects at the historical museum of Gotland (Fornsalen) that we are later going to do 3D models of as a hand in assignment later in the course. In order to do 3D models of real life objects a lot of good references photos have to be taken from different angles and some good close ups for texture reference. In this post I will […]

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Program: Graphics

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

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Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

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Program: Programming

Game System Analysis 2 – SmallWorld: Underground

So, one week had passed and and it’s time for another board game analysis. This time, we’re taking a look at a RISK like game called Smallworld, our rather a sequel of it called “underground”.
What is Smallworld Underground, and how does it work?
Smallworld Underground is actually rather similar to the last game, DUST. Your main objective is to conquer regions, and get score accordingly.
You begin by choosing a race; Spiderines, Mummies, Lizardmen, Gnomes etc. Then, you also choose a special […]

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Program: Graphics

Game System Analysis 2 – SmallWorld: Underground

So, one week had passed and and it’s time for another board game analysis. This time, we’re taking a look at a RISK like game called Smallworld, our rather a sequel of it called “underground”.
What is Smallworld Underground, and how does it work?
Smallworld Underground is actually rather similar to the last game, DUST. Your main objective is to conquer regions, and get score accordingly.
You begin by choosing a race; Spiderines, Mummies, Lizardmen, Gnomes etc. Then, you also choose a special […]

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Program: Graphics

Gaming Project 1: Tetris: The Board Game

Between monday and tuesday (22-23 sep), I was in a group of five students where we, along with the other gropus in our class, would make a board game based of a video game. We chose Tetris, because it was very easy to know what the game’s aesthetics and mechanics were, and thus know how to design it. 

We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.

We agreed […]

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Program: Graphics

Gaming Project 1: Tetris: The Board Game

Between monday and tuesday (22-23 sep), I was in a group of five students where we, along with the other gropus in our class, would make a board game based of a video game. We chose Tetris, because it was very easy to know what the game’s aesthetics and mechanics were, and thus know how to design it. 

We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.

We agreed […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics