All work and no progress. Situation looking pretty grim.

Worked for a good five hours today without being able to hail the two other in the group.
The main issue was that the program would not compile due to an error in the initialization of the player class where i had put the variable types in front of the names of the variables as if trying to create new instances of them rather than set them to specific values.

The rest of the day was spent not understanding how the Helium engine work and trying to figure out where the game itself is supposed to happen. I had assumed it was in a class called abstract_game but apparently this was only a part of the example game class included in the engine.

Martin is in charge of code structure for the project so he should be able to help with setting up the game class, but in order for him to do so we require the SourceTree repository to work which is Gustav’s task. We probably could have gotten it working today if anyone had checked in on Skype.

Starting tomorrow we will have calls going whenever we work. Hopefully we can still recover from being this far behind.