Programming blog post third party tools and tips:

This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.

However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into the language and coding environment of the coder’s choosing. But this is basically how far I’ve managed to get while trying to import assets. While converting the Assimp code the first time I encountered some errors so I thought that I might as well talk about the error so less people get stuck like I did.

The tutorial is extremely lacking in information so you might do yourself a favor to download Assimp and Cmake as usual but also the DirectX SDK. The SDK is mandatory in order to get the conversion to DirectX. I also learned that if your pc is running windows 8 you already have the SDK installed compared to Windows 7 where you will have to download it from Microsoft’s download site.

Other than that I’ve completed my individual assignments but I’ve only leak checked the assignment where we are to create a webserver. The tool I used visual leak detector. To enable it you first of all have to install the program from the developer’s site (it’s free) then you open up the program you desire to test and right click the solution inside of visual studios and enter properties. While there enter the general c++ section and point the additional directories to where the dll’s lie (the include file) and then go to the linker section where you found the general c++ section. Go to the linker tab and link additional libraries (located in the lib folder).

And that’s what I had to say for this week.