Game Programming III – the sixth week, work on the third assignment
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Hello! This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state). The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio 2013, which we have to use. There is no support for VS2013 yet so I needed to use something called CMAKE to try and make a workaround solution. However, despite spending an entire evening looking up a number of tutorials and relevant forum posts I could not get it to work. I decided to cut my losses at that point and told my teammates that it wasn’t wort the effort. So we’re using the provided code instead. That has proven to be a challenge of its own but at least we are making some progress with it, I think. We have not been able to render anything but we do belive that we have some understanding of the code now and are working on a solution. I would suggest to anyone considering Ogre3D to either try to run it with and older Visual Studio, like VS2012, or wait for support for VS2013. Cheers! |
