Gamejam time; Super mash buttons!

Hi!

I have forgotten to make blog posts during the past weeks. It is mostly due to me feeling I have nothing of value to say, or teach, or whatever (Please see the comic in the 11 weeks later post for an illustration of what happened.)

I have some things to think about now though, so huzzah! I will do a quick overview what I have been up to first, though.

1. I created a character, gave her backstory, and made fancy lineart of her. I was given two weeks time to do all that, which gave me a lot of time to work on other projects. I mostly slept and played videogames though 🙁

Here is a quick process image from gesture, to sketch, to more defined sketch, to fancy lineart. Her name is Bella and I quite like her. Maybe I will try animating her at some point.

BellaSketch2

Click on image to get a bigger verision

2. I made two boxes using fancy perspective rules defined by our teacher. That is literally everything I needed to officially do this week for class. It is okay though, I have got the alumini days to keep me busy.

3. Last week, I attended a game jam.

I was in a team of five, and together we created a versus multiplayer game called Super Mash Buttons. My team consisted of Simon Lundgren, Rasmus Lindgren, Erik Lindgren,  Evelina Foxberg, Tom Von Sydow, and me!

The theme for the gamejam was ”two button game”. We made a fighting game where two shirt buttons fight. You also control your button using two buttons. You go right by pressing right, left by left, and jump by pressing both right and left. The controls takes some time getting used to, but overall they felt surprisingly good!

You destroy your opponent by jumping on their head, and you have three lives. And that was it! In the end, we came in second place (after a third year student who had made a two button platformer, which was also great).

You can download Super Mash Buttons here!

The whole experience was pretty positive for me. My team was very lovely and we had a clear goal. We were always sorta ahead of schedual, so there was no sort of deadline stress. We were also three artists and three programmers, so we could focus on both gameplay and art. Here is a picture of all of us.

mys

Left to right: Erik Lindgren, Evelina Foxberg, Rasmus Lindgren, Sebastian Larsson, Simon Lundgren, Tom Sydow

I love organization, so the first thing I did was write a concept document stating the basic mechanics and how they would work. Of course, no one read it. Later on I did compose TO DO lists for both artists and programmers and I think that was useful to some degree.

I also did a bunch of fancy text for the rounds, the HP bar, the logo, the intro, and other small graphical aspects. Overall I feel like I was mostly a producer in that I attempted to keep track of what had been done and what needed doing next, writing down feedback from testers and adding new tasks to the to do list. It was very fun!

I will try to make some more games outside school schedual over the next period of time. The workload is ridiculously slow right now, which gives me to have fun with game making. Huzzah!

Until next time 🙂

About Sebastian Larsson

2014  Graphics