GAME PROGRAMMING I: WEEK FOUR

This week we have been working on a version of Arkanoid, a game where the objective is to destroy blocks with a ball while controlling a paddle.

We have also started our course project where we are to create a clone of a classic game. I have selected to create a clone of The Legend Of Zelda.

To start I have to break down the game to find out what objects are in the game, what properties and behaviours the objects have, and the relationship between the objects. This will give me an overview of the game so that when I start making it I will know how to make each object in the game and what they need.

The only new thing that we went over this week was polymorphism, a way to handle inheretence in classes.

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2014  Programming