2D-graphics, theory and application I – Week 2
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During our second week we were working with perspective. Reading materials this week were mainly David Chelsea’s “Perspective for Comic Book Artists”. We went through the basics of drawing 1-point, 2-point and 3-point perspective plus drawing ellipses in perspective. Our assignment this week was to draw an airplane in the sky and a car on the ground in the same scene using two-point perspective and then write a reflection about what difficulties we had with the assignment. So yeah I drew this:
Not particularly proud of it, the propeller is off for the second plane and (as I had pointed out to me later), the car-wheel-ellipses are off. I’ve gone through perspective before in my drawing classes in high school but this was a very careful and detailed approach. I have thus far almost exclusively focused on drawing characters and creatures, neglecting backgrounds and objects. This was valuable practice and I expect to re-read David Chelsea’s book a couple of times the upcoming three years (and probaly beyond). This turned out to be a rather short blog post but there isn’t really much more to say about it. I did this weeks assignment rather quickly and spent the rest of the time taking notes and reading course litterature from the previous course which I admit, I didn’t do at the time. I started off with Jane McGonigal’s inspirational “Reality is Broken” during the weekend and finished it about four days later. I found the book brilliant and learned a lot about both what makes a meaningful game and how these concepts can be applied to generate real-life good. There is a lot more to say about that but I believe it merits its own blog post. Suffice to say, it made me feel proud of what I am learning and working towards and I have not been able to shut up about it since to anyone (un)willing to listen. Cheers! |
